On Thu, Aug 23, 2012 at 4:38 PM, Jerome Glisse <j.gli...@gmail.com> wrote: > On Wed, Aug 22, 2012 at 9:54 PM, Marek Olšák <mar...@gmail.com> wrote: >> This series adds R700 MSAA support along with compression of MSAA >> colorbuffers for R700 and Evergreen, which should save a lot of bandwidth >> with MSAA. There are also some minor fixes. >> >> Please review. >> >> Marek Olšák (7): >> gallium/u_blitter: initialize sample mask in resolve >> r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen >> r600g: fix evergreen 8x MSAA sample positions >> r600g: cleanup names around depth decompression >> r600g: implement compression for MSAA colorbuffers for evergreen >> r600g: change programming of CB_SHADER_MASK on r600-r700 >> r600g: implement MSAA for r700 > > For the serie : > Reviewed-by: Jerome Glisse <jgli...@redhat.com> > > What's wrong with r6xx ?
Nothing, I haven't tried it yet. I will take a look at r6xx next (or cayman). Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev