> > this series implements MSAA support for Evergreen. It passes most MSAA piglit > tests. I think Cayman support is ready too, but I don't have a Cayman GPU to > test it. In the last patch, a DRM version check has yet to be added for the > kernel patches I sent earlier today. > > The tests which don't pass are mostly just u_blit not being able to copy > between MSAA resources. Eventually I'd like to get rid of u_blit and add a > blit function into pipe_context that will be as flexible as glBlitFramebuffer. > > The series starts with some fixes for core Mesa/Gallium and adds MSAA texture > support to Gallium, which is required for the MSAA copies. > > The FMASK and CMASK hardware optimizations will be implemented later. I'd > like to resolve the u_blit issue next. > > Thanks to Dave Airlie for implementing the initial version of Evergreen MSAA > support.
Excellent thanks for actually implementing it, it might also be worth mentioning whats required to finish r600/r700 if we know it. I'll try and review some of it today. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev