>
> this series implements MSAA support for Evergreen. It passes most MSAA piglit 
> tests. I think Cayman support is ready too, but I don't have a Cayman GPU to 
> test it. In the last patch, a DRM version check has yet to be added for the 
> kernel patches I sent earlier today.
>
> The tests which don't pass are mostly just u_blit not being able to copy 
> between MSAA resources. Eventually I'd like to get rid of u_blit and add a 
> blit function into pipe_context that will be as flexible as glBlitFramebuffer.
>
> The series starts with some fixes for core Mesa/Gallium and adds MSAA texture 
> support to Gallium, which is required for the MSAA copies.
>
> The FMASK and CMASK hardware optimizations will be implemented later. I'd 
> like to resolve the u_blit issue next.
>
> Thanks to Dave Airlie for implementing the initial version of Evergreen MSAA 
> support.

Excellent thanks for actually implementing it, it might also be worth
mentioning whats required to finish r600/r700 if we know it.

I'll try and review some of it today.

Dave.
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