On 07/18/2012 08:15 AM, Paul Berry wrote: > When the client program uses glDrawBuffer() or glDrawBuffers() to > select more than one color buffer for drawing into, and then performs > a blit, we need to blit into every single enabled draw buffer. > > +2 oglconforms. > --- > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 17 ++++++++++------- > 1 files changed, 10 insertions(+), 7 deletions(-)
Reviewed-by: Chad Versace <chad.vers...@linux.intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev