Presumably the function didn't exist when we wrote this code. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/glsl/ast_to_hir.cpp | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index bbe8f05..5ad754c 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (var->interpolation != INTERP_QUALIFIER_NONE && !(state->target == vertex_shader && var->mode == ir_var_out) && !(state->target == fragment_shader && var->mode == ir_var_in)) { - const char *qual_string = NULL; - switch (var->interpolation) { - case INTERP_QUALIFIER_FLAT: - qual_string = "flat"; - break; - case INTERP_QUALIFIER_NOPERSPECTIVE: - qual_string = "noperspective"; - break; - case INTERP_QUALIFIER_SMOOTH: - qual_string = "smooth"; - break; - } - _mesa_glsl_error(loc, state, "interpolation qualifier `%s' can only be applied to " "vertex shader outputs and fragment shader inputs.", - qual_string); - + var->interpolation_string()); } var->pixel_center_integer = qual->flags.q.pixel_center_integer; -- 1.7.11.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev