This patch series enables 8x MSAA for Intel Gen7 (Ivy Bridge) hardware. Patches 1-4 modify the blorp engine to properly handle 8x MSAA. The most complex change is in patch 4, which teaches the blorp engine to understand the layout of 8x IMS MSAA buffers. Unfortunately the code to interleave and de-interleave IMS buffers is one of the trickiest parts of blorp (lots of fiddly bit shifts). Fortunately the layout is pretty similar to the layout of 4x IMS MSAA buffers, so hopefully this modification shouldn't be too difficult to follow.
Patches 5-6 set up the 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK command packets properly for 8x MSAA. Patch 7 ensures that the MCS buffer is allocated with the proper size for 8x MSAA (it needs to be 32 bits per pixel instead of 8). Finally, patch 8 enables 8x MSAA for Gen7, by modifying quantize_num_samples() to handle requests for more than 4 samples, and by changing ctx->Const.MaxSamples to 8 so that client programs know they can request 8x MSAA. This patch series depends on two previous patch series that are still being reviewed: - [PATCH 0/7] i965/blorp: Improvements to the blorp engine for Gen7 - [PATCH 00/10] i965/msaa: several small fixups. To see the patch series in the proper context, please fetch from branch "msaa-8x" on git://github.com/stereotype441/mesa.git. [PATCH 1/8] i965/blorp: Parameterize manual_blend() by num_samples. [PATCH 2/8] i965/blorp: Properly adjust primitive size for 8x MSAA. [PATCH 3/8] i965/blorp: Compute sample number correctly for 8x MSAA. [PATCH 4/8] i965/blorp: Encode and decode IMS format for 8x MSAA correctly. [PATCH 5/8] i965/msaa: Adjust 3DSTATE_MULTISAMPLE packet for 8x MSAA. [PATCH 6/8] i965/msaa: Remove assertion in 3DSTATE_SAMPLE_MASK to allow 8x MSAA. [PATCH 7/8] i965/msaa: Adjust MCS buffer allocation for 8x MSAA. [PATCH 8/8] i965/msaa: Switch on 8x MSAA for Gen7. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev