On Fri, May 18, 2012 at 08:55:39AM -0600, Brian Paul wrote: > In any case, I think this function could be moved into u_math.c so it > could be used elsewhere. [...] > I was looking at the GLSL round() and roundEven() functions. The GLSL > spec says round() can use whatever method is fastest. But in > builtin_functions.cpp the round() function is implemented in terms of > the round_even builtin. It seems to me that we should have a generic > 'round' builtin function and separate TGSI_ROUND and TGSI_ROUND_EVEN > opcodes so that drivers can really have the option of using a > faster/looser round function.
I've tried doing that. I've moved the function to u_math.c, then made src/glsl/ir_constant_expression.cpp use it. That blew up. If I compile with scons, I get: Linking build/linux-x86_64-debug/glsl/builtin_compiler ... build/linux-x86_64-debug/glsl/ir_constant_expression.o: In function `dot': /home/galibert/X/work/mesa-play/src/glsl/ir_constant_expression.cpp:47: undefined reference to `_debug_assert_fail' [...] /home/galibert/X/work/mesa-play/src/glsl/ir_constant_expression.cpp:265: undefined reference to `ieee754_fp32_round_half_to_even' [etc] If I compile with autoconf/make I get: ir_constant_expression.cpp:42:25: fatal error: util/u_math.h: No such file or directory So at that point src/glsl and src/gallium are not supposed to meet each other. And changing that is not a responsability I feel like taking. Any advice? Best, OG. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev