Hello everyone, The bugfix release 24.1.7 is now available.
This is the last release of the 24.1 series. Users are encouraged to switch to the 24.2 series to continue receiving bugfixes. Cheers, Eric --- Connor Abbott (4): tu: Fix off-by-one in UBO CP_LOAD_STATE size ir3, tu: Use a UBO for VS primitive params on a750+ tu: Fix passthrough D24S8 attachments tu: Treat partially-bound depth/stencil attachments as passthrough Dave Airlie (2): radv/video: fix reporting video format props for encode. llvmpipe: make sure to duplicate the fd handle before giving out David Heidelberg (2): etnaviv: rename enums_h appropriately etnaviv: build dependency for the etnaviv tests David Rosca (1): frontends/va: Fix leaks with multiple coded buffer segments Eric Engestrom (10): docs: add sha256sum for 24.1.6 .pick_status.json: Update to 7b92e11e16ad1e947035c2af40d54076457e81e0 .pick_status.json: Update to d7f7aede15d5e169e7f2a3b279adf4b192e6bfe2 .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated .pick_status.json: Update to 25ba90fd888cef431c2098c8afdb0a2bbd34b303 .pick_status.json: Mark 8aa52ac6666c835169f490703e557f892648e89a as denominated vc4: Add missing libvc4_neon build dependencies docs: add release notes for 24.1.7 VERSION: bump for 24.1.7 Faith Ekstrand (3): vulkan: Add null descriptor bits to vk_pipeline_robustness_state nouveau/mme: Fix add64 of immediates on Fermi nvk: Disable conditional rendering around CopyQueryPoolResults Friedrich Vock (1): aco: Fix 1D->2D dispatch conversion on <gfx9 GKraats (2): i915g: Screen corruption with ENOBUFS caused by fence register shortage i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers Ian Romanick (2): anv: Protect against OOB access to anv_state_pool::buckets anv: Larger memory pools for huge shaders Job Noorman (2): ir3: update merge set affinity in shared RA ir3: fix clearing merge sets after shared RA Karol Herbst (3): rusticl/mem: do not check against image base alignment for 1Dbuffer images vtn: ignore volatile on functions for now rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively Konstantin (2): radv: Handle instruction encodings > 8 bytes when splitting disassembly radv: Handle repeated instructions when splitting disassembly Lepton Wu (1): egl/android: Fix wrong pipe format for RGB_565 Lionel Landwerlin (6): vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4 anv: fix extended buffer flags usages anv: only set 3DSTATE_CLIP::MaximumVPIndex once anv: optimize CLIP::MaximumVPIndex setting anv: always use workaround_address, not workaround_bo nir/divergence: add missing load_constant_base_ptr Mary Guillemard (1): panvk: Fix NULL deref on model name when device isn't supported Matt Turner (1): nir: Skip opt_if_merge when next_if has block ending in a jump Mike Blumenkrantz (5): glx/dri2: strdup driver name zink: bail on choose_pdev immediately if no devices are available st/pbo: reject vs/fs pbo ops if rowstride < width zink: don't skip cbuf store ops if resolve is set tc: set resolve on renderpass info if blit terminates the renderpass Nanley Chery (2): iris: Invalidate state cache for some depth fast clears intel/isl: Fix packing of SINT formats Pavel Ondračka (1): r300: fix RGB10_A2 CONSTANT_COLOR blending Rhys Perry (8): aco: form hard clauses in VS prologs aco: split selection_control_remove into rarely_taken and never_taken aco: only remove branch jumping over SMEM/barrier if it's never taken aco: ignore exec and literals when mitigating VALUMaskWriteHazard aco: also consider VALU reads for VALUMaskWriteHazard aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard aco: check SALU writing lanemask later for VALUMaskWriteHazard aco: preserve bitsets after a lane mask is written Samuel Pitoiset (1): aco: fix bogus assert in RT prolog on GFX11+ Sviatoslav Peleshko (3): brw,elk: Fix opening flags on dumping shader binaries anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer anv: Add full subgroups WA for the shaders with barriers in Breaking Limit Tapani Pälli (1): gbm: depend on libdrm indepedent of dri2 setting Timothy Arceri (4): nir: create validate_tex_src_texture_deref() helper nir: add nir_tex_src_{sampler,texture}_deref_intrinsic glsl: make use of new tex src deref intrinsic nir/glsl: set deref cast mode during function inlining Valentine Burley (1): llvmpipe: Only use udmabuf with libdrm git tag: mesa-24.1.7 https://mesa.freedesktop.org/archive/mesa-24.1.7.tar.xz SHA256: ecd2e7b1c73998f4103542f39c6b8c968d251637ccc8caa42641aecb86cd2566 mesa-24.1.7.tar.xz SHA512: 890f6387963bbb86a85305ea963cca326a3b3f8f8758ae2082fd62c52df77c2883a359341e91f36614fea59219394ef78f799a334080699a0bb71d984a68cb01 mesa-24.1.7.tar.xz PGP: https://mesa.freedesktop.org/archive/mesa-24.1.7.tar.xz.sig
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