On 06/11/2012 12:59 AM, Pauli Nieminen wrote:
CompareFailValue is part of Sampler state that needs to be read from
bound sampler object if present.

Signed-off-by: Pauli Nieminen<pauli.niemi...@linux.intel.com>
---
  src/mesa/program/prog_statevars.c |    5 ++++-
  1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/program/prog_statevars.c 
b/src/mesa/program/prog_statevars.c
index 98ab9d0..7ab5773 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -36,6 +36,7 @@
  #include "main/mtypes.h"
  #include "prog_statevars.h"
  #include "prog_parameter.h"
+#include "main/samplerobj.h"


  /**
@@ -555,11 +556,13 @@ _mesa_fetch_state(struct gl_context *ctx, const 
gl_state_index state[],
              const int unit = (int) state[2];
              const struct gl_texture_object *texObj
                 = ctx->Texture.Unit[unit]._Current;
+            const struct gl_sampler_object *samp =
+               _mesa_get_samplerobj(ctx, unit);
              if (texObj) {
                 value[0] =
                 value[1] =
                 value[2] =
-               value[3] = texObj->Sampler.CompareFailValue;
+               value[3] = samp->CompareFailValue;
              }
           }
           return;

Reviewed-by: Brian Paul <bri...@vmware.com>
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