CompareFailValue is part of Sampler state that needs to be read from bound sampler object if present.
Signed-off-by: Pauli Nieminen <pauli.niemi...@linux.intel.com> --- src/mesa/program/prog_statevars.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 98ab9d0..7ab5773 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -36,6 +36,7 @@ #include "main/mtypes.h" #include "prog_statevars.h" #include "prog_parameter.h" +#include "main/samplerobj.h" /** @@ -555,11 +556,13 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], const int unit = (int) state[2]; const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + const struct gl_sampler_object *samp = + _mesa_get_samplerobj(ctx, unit); if (texObj) { value[0] = value[1] = value[2] = - value[3] = texObj->Sampler.CompareFailValue; + value[3] = samp->CompareFailValue; } } return; -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev