On Thu, Jul 18, 2019 at 2:05 AM Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> wrote: > > On Wed, Jul 17, 2019 at 3:44 PM Samuel Pitoiset > <samuel.pitoi...@gmail.com> wrote: > > > > It's useless for NGG anyways. > > > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > > --- > > src/amd/vulkan/radv_pipeline.c | 43 ++++++++++++++++++++++++++-------- > > 1 file changed, 33 insertions(+), 10 deletions(-) > > > > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > > index fdeb31c453e..686fd371f0f 100644 > > --- a/src/amd/vulkan/radv_pipeline.c > > +++ b/src/amd/vulkan/radv_pipeline.c > > @@ -3272,27 +3272,18 @@ radv_pipeline_generate_vgt_gs_mode(struct > > radeon_cmdbuf *ctx_cs, > > Can you rename the function?
Actually now that I see your later patches, how about we keep this function, return immediately if ngg, and then move the primitive id stuff for ngg to ngg? > > > > pipeline->shaders[MESA_SHADER_TESS_EVAL] : > > pipeline->shaders[MESA_SHADER_VERTEX]; > > unsigned vgt_primitiveid_en = 0; > > - uint32_t vgt_gs_mode = 0; > > > > - if (radv_pipeline_has_gs(pipeline)) { > > - const struct radv_shader_variant *gs = > > - pipeline->shaders[MESA_SHADER_GEOMETRY]; > > - > > - vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, > > - > > pipeline->device->physical_device->rad_info.chip_class); > > - } else if (radv_pipeline_has_ngg(pipeline)) { > > + if (radv_pipeline_has_ngg(pipeline)) { > > bool enable_prim_id = > > outinfo->export_prim_id || > > vs->info.info.uses_prim_id; > > > > vgt_primitiveid_en |= > > S_028A84_PRIMITIVEID_EN(enable_prim_id) | > > > > S_028A84_NGG_DISABLE_PROVOK_REUSE(enable_prim_id); > > } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) { > > - vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); > > vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1); > > } > > > > radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, > > vgt_primitiveid_en); > > - radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode); > > } > > > > static void > > @@ -3370,6 +3361,38 @@ radv_pipeline_generate_hw_vs(struct radeon_cmdbuf > > *ctx_cs, > > cull_dist_mask << 8 | > > clip_dist_mask); > > > > + /* We always write VGT_GS_MODE in the VS state, because every switch > > + * between different shader pipelines involving a different GS or > > no GS > > + * at all involves a switch of the VS (different GS use different > > copy > > + * shaders). On the other hand, when the API switches from a GS to > > no > > + * GS and then back to the same GS used originally, the GS state is > > not > > + * sent again. > > + */ > > + unsigned vgt_gs_mode; > > + if (!radv_pipeline_has_gs(pipeline)) { > > + const struct radv_vs_output_info *outinfo = > > + get_vs_output_info(pipeline); > > + const struct radv_shader_variant *vs = > > + pipeline->shaders[MESA_SHADER_TESS_EVAL] ? > > + pipeline->shaders[MESA_SHADER_TESS_EVAL] : > > + pipeline->shaders[MESA_SHADER_VERTEX]; > > + unsigned mode = V_028A40_GS_OFF; > > + > > + /* PrimID needs GS scenario A. */ > > + if (outinfo->export_prim_id || vs->info.info.uses_prim_id) > > + mode = V_028A40_GS_SCENARIO_A; > > + > > + vgt_gs_mode = S_028A40_MODE(mode); > > + } else { > > + const struct radv_shader_variant *gs = > > + pipeline->shaders[MESA_SHADER_GEOMETRY]; > > + > > + vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, > > + > > pipeline->device->physical_device->rad_info.chip_class); > > + } > > + > > + radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode); > > + > > Can you keep this in a separate function (possibly with the name > radv_pipeline_generate_vgt_gs_mode)? > > if (pipeline->device->physical_device->rad_info.chip_class <= GFX8) > > radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF, > > outinfo->writes_viewport_index); > > -- > > 2.22.0 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev