On Wed, Jul 17, 2019 at 3:44 PM Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > It's useless for NGG anyways. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_pipeline.c | 43 ++++++++++++++++++++++++++-------- > 1 file changed, 33 insertions(+), 10 deletions(-) > > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index fdeb31c453e..686fd371f0f 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -3272,27 +3272,18 @@ radv_pipeline_generate_vgt_gs_mode(struct > radeon_cmdbuf *ctx_cs,
Can you rename the function? > pipeline->shaders[MESA_SHADER_TESS_EVAL] : > pipeline->shaders[MESA_SHADER_VERTEX]; > unsigned vgt_primitiveid_en = 0; > - uint32_t vgt_gs_mode = 0; > > - if (radv_pipeline_has_gs(pipeline)) { > - const struct radv_shader_variant *gs = > - pipeline->shaders[MESA_SHADER_GEOMETRY]; > - > - vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, > - > pipeline->device->physical_device->rad_info.chip_class); > - } else if (radv_pipeline_has_ngg(pipeline)) { > + if (radv_pipeline_has_ngg(pipeline)) { > bool enable_prim_id = > outinfo->export_prim_id || vs->info.info.uses_prim_id; > > vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(enable_prim_id) > | > > S_028A84_NGG_DISABLE_PROVOK_REUSE(enable_prim_id); > } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) { > - vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); > vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1); > } > > radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, > vgt_primitiveid_en); > - radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode); > } > > static void > @@ -3370,6 +3361,38 @@ radv_pipeline_generate_hw_vs(struct radeon_cmdbuf > *ctx_cs, > cull_dist_mask << 8 | > clip_dist_mask); > > + /* We always write VGT_GS_MODE in the VS state, because every switch > + * between different shader pipelines involving a different GS or no > GS > + * at all involves a switch of the VS (different GS use different copy > + * shaders). On the other hand, when the API switches from a GS to no > + * GS and then back to the same GS used originally, the GS state is > not > + * sent again. > + */ > + unsigned vgt_gs_mode; > + if (!radv_pipeline_has_gs(pipeline)) { > + const struct radv_vs_output_info *outinfo = > + get_vs_output_info(pipeline); > + const struct radv_shader_variant *vs = > + pipeline->shaders[MESA_SHADER_TESS_EVAL] ? > + pipeline->shaders[MESA_SHADER_TESS_EVAL] : > + pipeline->shaders[MESA_SHADER_VERTEX]; > + unsigned mode = V_028A40_GS_OFF; > + > + /* PrimID needs GS scenario A. */ > + if (outinfo->export_prim_id || vs->info.info.uses_prim_id) > + mode = V_028A40_GS_SCENARIO_A; > + > + vgt_gs_mode = S_028A40_MODE(mode); > + } else { > + const struct radv_shader_variant *gs = > + pipeline->shaders[MESA_SHADER_GEOMETRY]; > + > + vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, > + > pipeline->device->physical_device->rad_info.chip_class); > + } > + > + radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode); > + Can you keep this in a separate function (possibly with the name radv_pipeline_generate_vgt_gs_mode)? > if (pipeline->device->physical_device->rad_info.chip_class <= GFX8) > radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF, > outinfo->writes_viewport_index); > -- > 2.22.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev