Only vertex inputs accessed by vertex shader must have valid buffers
bound.

Signed-off-by: Józef Kucia <joseph.ku...@gmail.com>
---
 src/amd/vulkan/radv_cmd_buffer.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index b04c998fac2e..890662841d21 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -301,7 +301,6 @@ radv_cmd_buffer_destroy(struct radv_cmd_buffer *cmd_buffer)
 static VkResult
 radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
 {
-
        cmd_buffer->device->ws->cs_reset(cmd_buffer->cs);
 
        list_for_each_entry_safe(struct radv_cmd_buffer_upload, up,
@@ -326,6 +325,8 @@ radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
 
        cmd_buffer->record_result = VK_SUCCESS;
 
+       memset(cmd_buffer->vertex_bindings, 0, 
sizeof(cmd_buffer->vertex_bindings));
+
        for (unsigned i = 0; i < VK_PIPELINE_BIND_POINT_RANGE_SIZE; i++) {
                cmd_buffer->descriptors[i].dirty = 0;
                cmd_buffer->descriptors[i].valid = 0;
-- 
2.21.0

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