On Thursday, 2019-04-18 15:58:35 +0200, Alejandro Piñeiro wrote: > Added with commit 0161691f3518, still checked on shaderapi.c > _mesa_get_shader_flag method.
Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom <eric.engest...@intel.com> and pushed, thanks! > --- > docs/shading.html | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/docs/shading.html b/docs/shading.html > index 9e3c7218e31..76f25316f86 100644 > --- a/docs/shading.html > +++ b/docs/shading.html > @@ -59,6 +59,7 @@ execution. These are generally used for debugging. > <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes > through the color attribute. > <li><b>useprog</b> - log glUseProgram calls to stderr > +<li><b>errors</b> - GLSL compilation and link errors will be reported to > stderr. > </ul> > <p> > Example: export MESA_GLSL=dump,nopt > -- > 2.19.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev