On Thursday, 2019-04-18 15:58:35 +0200, Alejandro Piñeiro wrote:
> Added with commit 0161691f3518, still checked on shaderapi.c
> _mesa_get_shader_flag method.

Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engest...@intel.com>

and pushed, thanks!

> ---
>  docs/shading.html | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/docs/shading.html b/docs/shading.html
> index 9e3c7218e31..76f25316f86 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -59,6 +59,7 @@ execution.  These are generally used for debugging.
>  <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
>      through the color attribute.
>  <li><b>useprog</b> - log glUseProgram calls to stderr
> +<li><b>errors</b> - GLSL compilation and link errors will be reported to 
> stderr.
>  </ul>
>  <p>
>  Example:  export MESA_GLSL=dump,nopt
> -- 
> 2.19.1
> 
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