On Tue, Mar 19, 2019 at 4:29 AM Erik Faye-Lund <erik.faye-l...@collabora.com> wrote:
> On Mon, 2019-03-18 at 14:44 -0700, Lepton Wu wrote: > > virgl render complains about "Illegal resource" when running > > dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window, > > the reason is that a zero bind value was given for temp resource. > > > > Signed-off-by: Lepton Wu <lep...@chromium.org> > > --- > > src/gallium/drivers/virgl/virgl_texture.c | 1 + > > 1 file changed, 1 insertion(+) > > > > diff --git a/src/gallium/drivers/virgl/virgl_texture.c > > b/src/gallium/drivers/virgl/virgl_texture.c > > index 231319899e0..563dbacba7e 100644 > > --- a/src/gallium/drivers/virgl/virgl_texture.c > > +++ b/src/gallium/drivers/virgl/virgl_texture.c > > @@ -66,6 +66,7 @@ static void > > virgl_init_temp_resource_from_box(struct pipe_resource *res, > > unsigned level, > > unsigned flags) > > { > > memset(res, 0, sizeof(*res)); > > + res->bind = orig->bind; > > res->format = orig->format; > > res->width0 = box->width; > > res->height0 = box->height; > > I have a similar-ish patch for the same issue in a branch I'll be > sending out soon: > > > https://gitlab.freedesktop.org/kusma/mesa/commit/6c19b6b98025a1be31eabdb559709b18eecdbafa#note_132855 > > Now, as Dave pointed out, there might be some more cases missing in my > patch. I also tried your approach, and it works for me. But I'm not > entirely sure it's the right one; for instance I don't think we'd ever > want to carry flags like PIPE_BIND_DISPLAY_TARGET and > PIPE_BIND_BLENDABLE forward. > > Perhaps the right thing is to do something like: > > res->bind = orig->bind & (PIPE_BIND_DEPTH_STENCIL | > PIPE_BIND_RENDER_TARGET); > > But I'm not sure if that's enough; what if we get a surface with > PIPE_BIND_SHADER_IMAGE set? We probably still want to use > PIPE_BIND_RENDER_TARGET for the blit then... > How about this, let's deal with PIPE_BIND_DEPTH_STENCIL and PIPE_BIND_RENDER_TARGET first in this patch, also add a warning here if we see any other bind so later people can fix things based on real cases. Then at least we fix something in this patch.
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