On Mon, 2019-03-18 at 14:44 -0700, Lepton Wu wrote: > virgl render complains about "Illegal resource" when running > dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window, > the reason is that a zero bind value was given for temp resource. > > Signed-off-by: Lepton Wu <lep...@chromium.org> > --- > src/gallium/drivers/virgl/virgl_texture.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/gallium/drivers/virgl/virgl_texture.c > b/src/gallium/drivers/virgl/virgl_texture.c > index 231319899e0..563dbacba7e 100644 > --- a/src/gallium/drivers/virgl/virgl_texture.c > +++ b/src/gallium/drivers/virgl/virgl_texture.c > @@ -66,6 +66,7 @@ static void > virgl_init_temp_resource_from_box(struct pipe_resource *res, > unsigned level, > unsigned flags) > { > memset(res, 0, sizeof(*res)); > + res->bind = orig->bind; > res->format = orig->format; > res->width0 = box->width; > res->height0 = box->height;
I have a similar-ish patch for the same issue in a branch I'll be sending out soon: https://gitlab.freedesktop.org/kusma/mesa/commit/6c19b6b98025a1be31eabdb559709b18eecdbafa#note_132855 Now, as Dave pointed out, there might be some more cases missing in my patch. I also tried your approach, and it works for me. But I'm not entirely sure it's the right one; for instance I don't think we'd ever want to carry flags like PIPE_BIND_DISPLAY_TARGET and PIPE_BIND_BLENDABLE forward. Perhaps the right thing is to do something like: res->bind = orig->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET); But I'm not sure if that's enough; what if we get a surface with PIPE_BIND_SHADER_IMAGE set? We probably still want to use PIPE_BIND_RENDER_TARGET for the blit then... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev