Am 12.02.2019 03:22, schrieb Dieter Nützel:
Am 12.02.2019 00:40, schrieb Dieter Nützel:
Sorry that I step in so late, but the whole family recover slowly from
a bad flu...

Tried your 'latest" three series altogether with my Polaris 20 (NIR!).
UH and UV hang after some seconds reliable. VM faults. Have to dig
deeper in (remote) to get some logs.

UH

[47001.185090] amdgpu 0000:01:00.0: GPU fault detected: 147 0x0b384801
for process heaven_x64 pid 18565 thread heaven_x64:cs0 pid 18586
[47001.185094] amdgpu 0000:01:00.0:
VM_CONTEXT1_PROTECTION_FAULT_ADDR   0x0373EF67
[47001.185096] amdgpu 0000:01:00.0:
VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x06048001
[47001.185098] amdgpu 0000:01:00.0: VM fault (0x01, vmid 3, pasid
32786) at page 57929575, read from 'TC4' (0x54433400) (72)
[47011.401741] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx
timeout, signaled seq=11380701, emitted seq=11380703
[47011.401784] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process
information: process  pid 0 thread  pid 0
[47011.401787] amdgpu 0000:01:00.0: GPU reset begin!
[47021.631605] [drm:amdgpu_dm_atomic_check [amdgpu]] *ERROR*
[CRTC:49:crtc-0] hw_done or flip_done timed out

These GPU faults are SOLVED after reverting the SDMA (1-4) series.

But my reported Polaris triangle corruptions are solved, now.

These reported (last year) triangle corruptions are SOLVED _before_ all of these patches. GREAT!

W'll try to verify which patches fixed it.

If I have more time then I'll try to find the corresponding patch/fix.

Cheers,
Dieter

Look here:
https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1079319-running-the-radeonsi-nir-back-end-with-mesa-19-1-git?p=1079390#post1079390

Greetings,
Dieter

Am 07.02.2019 02:21, schrieb Marek Olšák:
Hi,

This patch series increases radeonsi performance in some cases.
glxgears performance decreases slightly.

Visible VRAM is usually congested due to CPU accesses, which cause
buffers to be evicted from that part of VRAM. This removes
the congestion for all data pushed into const_uploader.

We have had many problems with const_uploader slowing stuff down due
to visible VRAM congestion. The most recent one is this Starcraft 2
issue report on github:

https://github.com/iXit/Mesa-3D/issues/333

Since const_uploader reuses buffers from the winsys buffer cache,
the odds are that the reused buffers are already evicted, so the first
use is usually slower due to higher shader load latencies.

This series uses SDMA to get constants into VRAM, so it doesn't have
any of the above drawbacks.

SC2 numbers with various other methods (from the github issue report):
- originally: 50-55 fps
- changing const_uploader to STREAM: 75-80 fps
- use stream_uploader for constants in Nine: 90 fps
- this series: 105-110 fps

Trivial benchmarks such as glxgears can expect 20% decrease
in performance due to the added cost of the SDMA CS ioctl that wasn't
there before.

CPU-bound apps with many IBs are almost unaffected thanks to winsys
multithreading.

Feedback welcome,

Thanks,
Marek
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