I'm pretty sure I merged this series in February. Marek
On Mon, Apr 8, 2019 at 6:10 PM Dieter Nützel <die...@nuetzel-hh.de> wrote: > Maybe someone working on this, too. > > I'm feeling fine again after a short 'trip' into the hospital...;-) > > Dieter > > Am 26.02.2019 07:36, schrieb Marek Olšák: > > We need to extend the CS ioctl to allow submitting 2 command buffers > > at the same time. > > > > Marek > > > > On Mon, Feb 25, 2019, 10:06 PM Dieter Nützel <die...@nuetzel-hh.de> > > wrote: > > > >> Hello Marek, > >> > >> you wrote with your series sent: > >> > >> [-] > >> Trivial benchmarks such as glxgears can expect 20% decrease > >> in performance due to the added cost of the SDMA CS ioctl that > >> wasn't > >> there before. > >> [-] > >> > >> Any ideas to speed this up, again? > >> glmark2 went from 9766 (best ever) down to 7455 (all with NIR). > >> Or are micro benchmarks not worth more effort? > >> > >> Dieter > >> > >> SDMA > >> ======================================================= > >> glmark2 2017.07 > >> ======================================================= > >> OpenGL Information > >> GL_VENDOR: X.Org > >> GL_RENDERER: Radeon RX 580 Series (POLARIS10, DRM 3.30.0, > >> 5.0.0-rc1-1.g7262353-default+, LLVM 9.0.0) > >> GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.1.0-devel > >> (git-a9b32aaa16) > >> ======================================================= > >> [build] use-vbo=false: FPS: 3694 FrameTime: 0.271 ms > >> [build] use-vbo=true: FPS: 9341 FrameTime: 0.107 ms > >> [texture] texture-filter=nearest: FPS: 9140 FrameTime: 0.109 ms > >> [texture] texture-filter=linear: FPS: 9163 FrameTime: 0.109 ms > >> [texture] texture-filter=mipmap: FPS: 9161 FrameTime: 0.109 ms > >> [shading] shading=gouraud: FPS: 9234 FrameTime: 0.108 ms > >> [shading] shading=blinn-phong-inf: FPS: 9255 FrameTime: 0.108 ms > >> [shading] shading=phong: FPS: 9226 FrameTime: 0.108 ms > >> [shading] shading=cel: FPS: 9310 FrameTime: 0.107 ms > >> [bump] bump-render=high-poly: FPS: 9298 FrameTime: 0.108 ms > >> [bump] bump-render=normals: FPS: 9121 FrameTime: 0.110 ms > >> [bump] bump-render=height: FPS: 9120 FrameTime: 0.110 ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9858 FrameTime: 0.101 ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9854 > >> FrameTime: > >> 0.101 ms > >> [pulsar] light=false:quads=5:texture=false: FPS: 8468 FrameTime: > >> 0.118 > >> ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [desktop] > >> blur-radius=5:effect=blur:passes=1:separable=true:windows=4: > >> FPS: 5181 FrameTime: 0.193 ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [desktop] effect=shadow:windows=4: FPS: 5374 FrameTime: 0.186 ms > >> [buffer] > >> > > > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > >> > >> FPS: 824 FrameTime: 1.214 ms > >> [buffer] > >> > > > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > >> > >> FPS: 1114 FrameTime: 0.898 ms > >> [buffer] > >> > > > columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > >> > >> FPS: 899 FrameTime: 1.112 ms > >> [ideas] speed=duration: FPS: 3485 FrameTime: 0.287 ms > >> [jellyfish] <default>: FPS: 7992 FrameTime: 0.125 ms > >> [terrain] <default>: FPS: 1796 FrameTime: 0.557 ms > >> [shadow] <default>: FPS: 7350 FrameTime: 0.136 ms > >> [refract] <default>: FPS: 3595 FrameTime: 0.278 ms > >> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 9401 FrameTime: > >> > >> 0.106 ms > >> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 9413 FrameTime: > >> > >> 0.106 ms > >> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9417 FrameTime: > >> > >> 0.106 ms > >> [function] fragment-complexity=low:fragment-steps=5: FPS: 9365 > >> FrameTime: 0.107 ms > >> [function] fragment-complexity=medium:fragment-steps=5: FPS: 9451 > >> FrameTime: 0.106 ms > >> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: > >> 9300 > >> FrameTime: 0.108 ms > >> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: > >> 9440 > >> FrameTime: 0.106 ms > >> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: > >> 9392 > >> FrameTime: 0.106 ms > >> ======================================================= > >> glmark2 Score: 7455 > >> ======================================================= > >> > >> Before > >> ======================================================= > >> glmark2 2017.07 > >> ======================================================= > >> OpenGL Information > >> GL_VENDOR: X.Org > >> GL_RENDERER: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, > >> 4.20.0-rc3-1.g7262353-default+, LLVM 8.0.0) > >> GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.0.0-devel > >> (git-c49b3df3cb) > >> ======================================================= > >> [build] use-vbo=false: FPS: 3373 FrameTime: 0.296 ms > >> [build] use-vbo=true: FPS: 13121 FrameTime: 0.076 ms > >> [texture] texture-filter=nearest: FPS: 12172 FrameTime: 0.082 ms > >> [texture] texture-filter=linear: FPS: 12557 FrameTime: 0.080 ms > >> [texture] texture-filter=mipmap: FPS: 12228 FrameTime: 0.082 ms > >> [shading] shading=gouraud: FPS: 12536 FrameTime: 0.080 ms > >> [shading] shading=blinn-phong-inf: FPS: 12782 FrameTime: 0.078 ms > >> [shading] shading=phong: FPS: 12619 FrameTime: 0.079 ms > >> [shading] shading=cel: FPS: 12735 FrameTime: 0.079 ms > >> [bump] bump-render=high-poly: FPS: 11412 FrameTime: 0.088 ms > >> [bump] bump-render=normals: FPS: 12467 FrameTime: 0.080 ms > >> [bump] bump-render=height: FPS: 12422 FrameTime: 0.081 ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13252 FrameTime: 0.075 > >> ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11468 > >> FrameTime: > >> 0.087 ms > >> [pulsar] light=false:quads=5:texture=false: FPS: 11385 FrameTime: > >> 0.088 > >> ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [desktop] > >> blur-radius=5:effect=blur:passes=1:separable=true:windows=4: > >> FPS: 5609 FrameTime: 0.178 ms > >> libpng warning: iCCP: known incorrect sRGB profile > >> [desktop] effect=shadow:windows=4: FPS: 5944 FrameTime: 0.168 ms > >> [buffer] > >> > > > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > >> > >> FPS: 837 FrameTime: 1.195 ms > >> [buffer] > >> > > > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > >> > >> FPS: 1153 FrameTime: 0.867 ms > >> [buffer] > >> > > > columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > >> > >> FPS: 925 FrameTime: 1.081 ms > >> [ideas] speed=duration: FPS: 3042 FrameTime: 0.329 ms > >> [jellyfish] <default>: FPS: 10209 FrameTime: 0.098 ms > >> [terrain] <default>: FPS: 1791 FrameTime: 0.558 ms > >> [shadow] <default>: FPS: 9248 FrameTime: 0.108 ms > >> [refract] <default>: FPS: 3502 FrameTime: 0.286 ms > >> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 13061 > >> FrameTime: > >> 0.077 ms > >> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 13225 > >> FrameTime: > >> 0.076 ms > >> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 12882 > >> FrameTime: > >> 0.078 ms > >> [function] fragment-complexity=low:fragment-steps=5: FPS: 12806 > >> FrameTime: 0.078 ms > >> [function] fragment-complexity=medium:fragment-steps=5: FPS: 12936 > >> FrameTime: 0.077 ms > >> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: > >> 12954 > >> FrameTime: 0.077 ms > >> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: > >> 12788 FrameTime: 0.078 ms > >> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: > >> 12846 > >> FrameTime: 0.078 ms > >> ======================================================= > >> glmark2 Score: 9766 > >> ======================================================= >
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