On Thu, 7 Feb 2019 at 16:37, Zhu, James <james....@amd.com> wrote: > > Add compute shader initilization, assign and cleanup in vl_compositor API. > > Signed-off-by: James Zhu <james....@amd.com> > Reviewed-by: Christian König <christian.koe...@amd.com> > --- > src/gallium/auxiliary/vl/vl_compositor.c | 31 ++++++++++++++++++++++++++++++- > src/gallium/auxiliary/vl/vl_compositor.h | 3 +++ > 2 files changed, 33 insertions(+), 1 deletion(-) > > diff --git a/src/gallium/auxiliary/vl/vl_compositor.c > b/src/gallium/auxiliary/vl/vl_compositor.c > index 4509913..da4b02d 100644 > --- a/src/gallium/auxiliary/vl/vl_compositor.c > +++ b/src/gallium/auxiliary/vl/vl_compositor.c > @@ -28,12 +28,31 @@ > #include "util/u_sampler.h" > > #include "vl_compositor_gfx.h" > +#include "vl_compositor_cs.h" > > static bool > init_shaders(struct vl_compositor *c) > { > assert(c); > > + c->cs_video_buffer = vl_compositor_cs_create_shader(c, > compute_shader_video_buffer); > + if (!c->cs_video_buffer) { > + debug_printf("Unable to create video_buffer compute shader.\n"); > + return false; > + } > + > + c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave); > + if (!c->cs_weave_rgb) { > + debug_printf("Unable to create weave_rgb compute shader.\n"); > + return false; > + } > + > + c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba); > + if (!c->cs_rgba) { > + debug_printf("Unable to create RGB-to-RGB compute shader.\n"); > + return false; > + } > + This constructs compute shaders even when we don't need them. Can we have this behind a flag - say cs_compositor_render_enable or something else?
-Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev