When PrimitiveRestartInSoftware is set, the VBO module will handle primitive restart scenarios before calling the vbo->draw_prims drawing function.
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/vbo/vbo_exec_array.c | 35 +++++++++++++++++++++++++++++------ 1 file changed, 29 insertions(+), 6 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index cc94e76..df81981 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -542,6 +542,29 @@ vbo_bind_arrays(struct gl_context *ctx) } +static void vbo_handle_primitive_restart(struct gl_context *ctx, + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index) +{ + struct vbo_context *vbo = vbo_context(ctx); + + if ((ib != NULL) && + ctx->Const.PrimitiveRestartInSoftware && + ctx->Array.PrimitiveRestart) { + /* Handle primitive restart in software */ + vbo_sw_primitive_restart(ctx, prim, nr_prims, ib); + } else { + /* Call driver directly for draw_prims */ + vbo->draw_prims(ctx, prim, nr_prims, ib, + index_bounds_valid, min_index, max_index, NULL); + } +} + + /** * Helper function called by the other DrawArrays() functions below. * This is where we handle primitive restart for drawing non-indexed @@ -801,8 +824,8 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, */ check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims( ctx, prim, 1, &ib, - index_bounds_valid, start, end, NULL ); + vbo_handle_primitive_restart(ctx, prim, 1, &ib, + index_bounds_valid, start, end); } @@ -1096,8 +1119,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, } check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, prim, primcount, &ib, - GL_FALSE, ~0, ~0, NULL); + vbo_handle_primitive_restart(ctx, prim, primcount, &ib, + GL_FALSE, ~0, ~0); } else { /* render one prim at a time */ for (i = 0; i < primcount; i++) { @@ -1121,8 +1144,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[0].basevertex = 0; check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, prim, 1, &ib, - GL_FALSE, ~0, ~0, NULL); + vbo_handle_primitive_restart(ctx, prim, 1, &ib, + GL_FALSE, ~0, ~0); } } -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev