On Mon, Nov 5, 2018 at 8:58 PM Timothy Arceri <tarc...@itsqueeze.com> wrote:
> Once linking opts are done this pass recombines varying components. > > This patch is loosely based on Connor's vectorize alu pass. > > V2: skip fragment shaders > > V3: > - dont accidentally vectorise local vars > - pass correct component to create_new_store() > --- > src/compiler/Makefile.sources | 1 + > src/compiler/nir/meson.build | 1 + > src/compiler/nir/nir.h | 2 + > src/compiler/nir/nir_opt_vectorize_io.c | 527 ++++++++++++++++++++++++ > 4 files changed, 531 insertions(+) > create mode 100644 src/compiler/nir/nir_opt_vectorize_io.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index ae170f02e82..5991df5a61c 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -290,6 +290,7 @@ NIR_FILES = \ > nir/nir_opt_shrink_load.c \ > nir/nir_opt_trivial_continues.c \ > nir/nir_opt_undef.c \ > + nir/nir_opt_vectorize_io.c \ > nir/nir_phi_builder.c \ > nir/nir_phi_builder.h \ > nir/nir_print.c \ > diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build > index b0c3a7feb31..9555cc40e21 100644 > --- a/src/compiler/nir/meson.build > +++ b/src/compiler/nir/meson.build > @@ -174,6 +174,7 @@ files_libnir = files( > 'nir_opt_shrink_load.c', > 'nir_opt_trivial_continues.c', > 'nir_opt_undef.c', > + 'nir_opt_vectorize_io.c', > 'nir_phi_builder.c', > 'nir_phi_builder.h', > 'nir_print.c', > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index a0ae9a4430e..79bbdedaf00 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -3105,6 +3105,8 @@ bool nir_opt_trivial_continues(nir_shader *shader); > > bool nir_opt_undef(nir_shader *shader); > > +bool nir_opt_vectorize_io(nir_shader *shader, bool skip_fs_inputs); > + > bool nir_opt_conditional_discard(nir_shader *shader); > > void nir_sweep(nir_shader *shader); > diff --git a/src/compiler/nir/nir_opt_vectorize_io.c > b/src/compiler/nir/nir_opt_vectorize_io.c > new file mode 100644 > index 00000000000..c2ab30d307b > --- /dev/null > +++ b/src/compiler/nir/nir_opt_vectorize_io.c > @@ -0,0 +1,527 @@ > +/* > + * Copyright © 2018 Timothy Arceri > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > +#include "nir_deref.h" > +#include "util/u_dynarray.h" > +#include "util/u_math.h" > + > +/** @file nir_opt_vectorize_io.c > + * > + * Replaces scalar nir_load_input/nir_store_output operations with > + * vectorized instructions. > + */ > + > +static bool > +is_io_load(nir_intrinsic_instr *intr) > +{ > + switch (intr->intrinsic) { > + case nir_intrinsic_interp_deref_at_centroid: > + case nir_intrinsic_interp_deref_at_sample: > + case nir_intrinsic_interp_deref_at_offset: > + case nir_intrinsic_load_deref: > + return true; > + default: > + return false; > + } > +} > + > +static nir_deref_instr * > +clone_deref_array(nir_builder *b, nir_deref_instr *dst_tail, > + const nir_deref_instr *src_head) > +{ > + const nir_deref_instr *parent = nir_deref_instr_parent(src_head); > + > + if (!parent) > + return dst_tail; > + > + assert(src_head->deref_type == nir_deref_type_array); > + > + dst_tail = clone_deref_array(b, dst_tail, parent); > + > + return nir_build_deref_array(b, dst_tail, > + nir_ssa_for_src(b, src_head->arr.index, > 1)); > +} > + > +static bool > +instr_can_rewrite(nir_instr *instr) > +{ > + if (instr->type != nir_instr_type_intrinsic) > + return false; > + > + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); > + > + if (intr->num_components != 1) > + return false; > + > + if (!is_io_load(intr) && > + intr->intrinsic != nir_intrinsic_store_deref) > + return false; > + > + nir_variable *var = > + nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0])); > + > + if (var->data.mode != nir_var_shader_in && > + var->data.mode != nir_var_shader_out) > + return false; > Please check deref->mode before calling nir_deref_instr_get_variable so the pass doesn't trip up on incomplete deref chains. We know shader_in/out are currently safe but we can't get the variable in general. > + > + /* TODO: add doubles support ? */ > + if (glsl_type_is_64bit(glsl_without_array(var->type))) > Maybe if (glsl_get_bit_size(glsl_without_array(var->type)) != 32) instead to be more future-proof? + return false; > + > + /* Only touch user defined varyings as these are the only ones we > split */ > + if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) > Why are we allowing negative locations? > + return false; > + > + /* Skip complex types we don't split in the first place */ > + if (glsl_type_is_matrix(glsl_without_array(var->type)) || > + glsl_type_is_struct(glsl_without_array(var->type))) > + return false; > if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type))) instead? For that matter, glsl_type_is_scalar? > + > + return true; > +} > + > +static bool > +io_access_same_var(const nir_instr *instr1, const nir_instr *instr2) > +{ > + assert(instr1->type == nir_instr_type_intrinsic && > + instr2->type == nir_instr_type_intrinsic); > + > + nir_intrinsic_instr *intr1 = nir_instr_as_intrinsic(instr1); > + nir_intrinsic_instr *intr2 = nir_instr_as_intrinsic(instr2); > + > + nir_variable *var1 = > + nir_deref_instr_get_variable(nir_src_as_deref(intr1->src[0])); > + nir_variable *var2 = > + nir_deref_instr_get_variable(nir_src_as_deref(intr2->src[0])); > + > + /* We don't handle combining vars of different type e.g. different > array > + * lengths so just skip if the type doesn't match. > + */ > + if (var1->type != var2->type) > Above, we allow vectors (maybe a mistake?) but here, we would fail to combine vec2 and float. > + return false; > + > + if (is_io_load(intr1) != is_io_load(intr2)) > + return false; > + > + if (var1->data.location != var2->data.location) > + return false; > + > + return true; > +} > + > +static struct util_dynarray * > +vec_instr_stack_create(void *mem_ctx) > +{ > + struct util_dynarray *stack = ralloc(mem_ctx, struct util_dynarray); > + util_dynarray_init(stack, mem_ctx); > + return stack; > +} > + > +static void > +vec_instr_stack_push(struct util_dynarray *stack, nir_instr *instr) > +{ > + util_dynarray_append(stack, nir_instr *, instr); > +} > + > +static void > +create_new_load(nir_builder *b, nir_intrinsic_instr *intr, nir_variable > *var, > + unsigned comp, unsigned num_comps) > +{ > + b->cursor = nir_before_instr(&intr->instr); > + > + assert(intr->dest.is_ssa); > + > + nir_intrinsic_instr *new_intr = > + nir_intrinsic_instr_create(b->shader, intr->intrinsic); > + nir_ssa_dest_init(&new_intr->instr, &new_intr->dest, num_comps, > + intr->dest.ssa.bit_size, NULL); > + new_intr->num_components = num_comps; > + > + nir_deref_instr *deref = nir_build_deref_var(b, var); > + deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0])); > + > + new_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa); > + > + if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset || > + intr->intrinsic == nir_intrinsic_interp_deref_at_sample) > + nir_src_copy(&new_intr->src[1], &intr->src[1], &new_intr->instr); > + > + nir_builder_instr_insert(b, &new_intr->instr); > + > + unsigned channel = comp - var->data.location_frac; > + nir_ssa_def *load = nir_channel(b, &new_intr->dest.ssa, channel); > + nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(load)); > + > + /* Remove the old load intrinsic */ > + nir_instr_remove(&intr->instr); > +} > + > +static void > +create_new_store(nir_builder *b, nir_intrinsic_instr *intr, nir_variable > *var, > + nir_ssa_def **srcs, unsigned first_comp, unsigned > num_comps) > +{ > + b->cursor = nir_before_instr(&intr->instr); > + > + nir_intrinsic_instr *new_intr = > + nir_intrinsic_instr_create(b->shader, intr->intrinsic); > + new_intr->num_components = num_comps; > + > + nir_intrinsic_set_write_mask(new_intr, (1 << num_comps) - 1); > + > + nir_deref_instr *deref = nir_build_deref_var(b, var); > + deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0])); > + > + new_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa); > + > + nir_ssa_def *stores[4]; > + for (unsigned i = 0; i < num_comps; i++) { > + stores[i] = srcs[first_comp + i]; > + } > + > + new_intr->src[1] = nir_src_for_ssa(nir_vec(b, stores, num_comps)); > + > + nir_builder_instr_insert(b, &new_intr->instr); > + > + /* Remove the old store intrinsic */ > + nir_instr_remove(&intr->instr); > +} > + > +static bool > +vec_instr_stack_pop(nir_builder *b, struct util_dynarray *stack, > + nir_instr *instr, > + nir_variable *input_vars[MAX_VARYINGS_INCL_PATCH][4], > + nir_variable *output_vars[MAX_VARYINGS_INCL_PATCH][4]) > +{ > + nir_instr *last = util_dynarray_pop(stack, nir_instr *); > + > + assert(last == instr); > + assert(last->type == nir_instr_type_intrinsic); > + > + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(last); > + nir_variable *var = > + nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0])); > + unsigned loc = var->data.location - VARYING_SLOT_VAR0; > + > + nir_variable *new_var; > + if (var->data.mode == nir_var_shader_in) > + new_var = input_vars[loc][var->data.location_frac]; > + else > + new_var = output_vars[loc][var->data.location_frac]; > + > + unsigned num_comps = > + glsl_get_vector_elements(glsl_without_array(new_var->type)); > + > + /* Don't bother walking the stack if this component can't be > vectorised. */ > + if (num_comps == 1) > + return false; > + > + if (new_var == var) > + return false; > + > + if (is_io_load(intr)) { > + create_new_load(b, intr, new_var, var->data.location_frac, > num_comps); > + return true; > + } > + > + b->cursor = nir_before_instr(last); > + nir_ssa_undef_instr *instr_undef = > + nir_ssa_undef_instr_create(b->shader, 1, 32); > + nir_builder_instr_insert(b, &instr_undef->instr); > + > + nir_ssa_def *srcs[4]; > + for (int i = 0; i < 4; i++) { > + srcs[i] = &instr_undef->def; > + } > + srcs[var->data.location_frac] = intr->src[1].ssa; > + > + util_dynarray_foreach_reverse(stack, nir_instr *, stack_instr) { > + nir_intrinsic_instr *intr2 = nir_instr_as_intrinsic(*stack_instr); > + nir_variable *var2 = > + nir_deref_instr_get_variable(nir_src_as_deref(intr2->src[0])); > + unsigned loc2 = var2->data.location - VARYING_SLOT_VAR0; > + > + if (output_vars[loc][var->data.location_frac] != > + output_vars[loc2][var2->data.location_frac]) > + continue; > + > + assert(glsl_get_vector_elements(glsl_without_array(var2->type)) == > 1); > + > + if (srcs[var2->data.location_frac] == &instr_undef->def) { > + assert(intr2->src[1].is_ssa); > + assert(intr2->src[1].ssa); > + > + srcs[var2->data.location_frac] = intr2->src[1].ssa; > + } > + } > + > + create_new_store(b, intr, new_var, srcs, new_var->data.location_frac, > + num_comps); > + > + return true; > +} > + > +static bool > +cmp_func(const void *data1, const void *data2) > +{ > + const struct util_dynarray *arr1 = data1; > + const struct util_dynarray *arr2 = data2; > + > + const nir_instr *instr1 = *(nir_instr **)util_dynarray_begin(arr1); > + const nir_instr *instr2 = *(nir_instr **)util_dynarray_begin(arr2); > + > + return io_access_same_var(instr1, instr2); > +} > + > +#define HASH(hash, data) _mesa_fnv32_1a_accumulate((hash), (data)) > + > +static uint32_t > +hash_instr(const nir_instr *instr) > +{ > + assert(instr->type == nir_instr_type_intrinsic); > + > + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); > + nir_variable *var = > + nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0])); > + > + uint32_t hash = _mesa_fnv32_1a_offset_bias; > + bool is_load = is_io_load(intr); > + > + hash = HASH(hash, var->type); > + hash = HASH(hash, is_load); > + return HASH(hash, var->data.location); > +} > + > +static uint32_t > +hash_stack(const void *data) > +{ > + const struct util_dynarray *stack = data; > + const nir_instr *first = *(nir_instr **)util_dynarray_begin(stack); > + return hash_instr(first); > +} > + > +static struct set * > +vec_instr_set_create(void) > +{ > + return _mesa_set_create(NULL, hash_stack, cmp_func); > +} > + > +static void > +vec_instr_set_destroy(struct set *instr_set) > +{ > + _mesa_set_destroy(instr_set, NULL); > +} > + > +static void > +vec_instr_set_add(struct set *instr_set, nir_instr *instr) > +{ > + if (!instr_can_rewrite(instr)) > + return; > + > + struct util_dynarray *new_stack = vec_instr_stack_create(instr_set); > + vec_instr_stack_push(new_stack, instr); > + > + struct set_entry *entry = _mesa_set_search(instr_set, new_stack); > + > + if (entry) { > + ralloc_free(new_stack); > + struct util_dynarray *stack = (struct util_dynarray *) entry->key; > + vec_instr_stack_push(stack, instr); > + return; > + } > + > + _mesa_set_add(instr_set, new_stack); > + return; > +} > + > +static bool > +vec_instr_set_remove(nir_builder *b, struct set *instr_set, nir_instr > *instr, > + nir_variable *input_vars[MAX_VARYINGS_INCL_PATCH][4], > + nir_variable > *output_vars[MAX_VARYINGS_INCL_PATCH][4]) > +{ > + if (!instr_can_rewrite(instr)) > + return false; > + > + /* > + * It's pretty unfortunate that we have to do this, but it's a side > effect > + * of the hash set interfaces. The hash set assumes that we're only > + * interested in storing one equivalent element at a time, and if we > try to > + * insert a duplicate element it will remove the original. We could > hack up > + * the comparison function to "know" which input is an instruction we > + * passed in and which is an array that's part of the entry, but that > + * wouldn't work because we need to pass an array to _mesa_set_add() in > + * vec_instr_add() above, and _mesa_set_add() will call our comparison > + * function as well. > + */ > + struct util_dynarray *temp = vec_instr_stack_create(instr_set); > + vec_instr_stack_push(temp, instr); > + struct set_entry *entry = _mesa_set_search(instr_set, temp); > + ralloc_free(temp); > + > + if (entry) { > + struct util_dynarray *stack = (struct util_dynarray *) entry->key; > + bool progress = vec_instr_stack_pop(b, stack, instr, input_vars, > + output_vars); > + > + if (!util_dynarray_num_elements(stack, nir_instr *)) > + _mesa_set_remove(instr_set, entry); > + > + return progress; > + } > + > + return false; > +} > + > +static bool > +vectorize_block(nir_builder *b, nir_block *block, struct set *instr_set, > + nir_variable *input_vars[MAX_VARYINGS_INCL_PATCH][4], > + nir_variable *output_vars[MAX_VARYINGS_INCL_PATCH][4]) > No comments on the actal meat of it yet except one: Why is it so complicated??? For inputs, just change loads to load the whole vector and insert a swizzle after it to grab the component you want. CSE will come along and clean up the mess by and large. For stores, it's a bit more complicated but it still doesn't seem like it needs to be this bad. > +{ > + bool progress = false; > + > + nir_foreach_instr_safe(instr, block) { > + vec_instr_set_add(instr_set, instr); > + } > + > + for (unsigned i = 0; i < block->num_dom_children; i++) { > + nir_block *child = block->dom_children[i]; > + progress |= vectorize_block(b, child, instr_set, input_vars, > + output_vars); > + } > + > + nir_foreach_instr_reverse_safe(instr, block) { > + progress |= vec_instr_set_remove(b, instr_set, instr, input_vars, > + output_vars); > + } > + > + return progress; > +} > + > +static void > +create_new_io_var(nir_shader *shader, > + nir_variable *vars[MAX_VARYINGS_INCL_PATCH][4], > + unsigned location, unsigned comps) > +{ > + unsigned num_comps = util_bitcount(comps); > Do we need to do anything if num_comps == 1? Or can we just leave it alone? > + unsigned first_comp = u_bit_scan(&comps); > Might be worth a quick comment here that we're taking a component off. Using u_bit_scan here is very nice from the perspective that it helps the loop below but it's not obviuos. > + > + nir_variable *var = nir_variable_clone(vars[location][first_comp], > shader); > + var->data.location_frac = first_comp; > + var->type = glsl_replace_vector_type(var->type, num_comps); > + > + nir_shader_add_variable(shader, var); > + > + vars[location][first_comp] = var; > + > + while (comps) { > + const int comp = u_bit_scan(&comps); > + vars[location][comp] = var; > + } > +} > + > +static void > +create_new_io_vars(nir_shader *shader, struct exec_list *io_list, > + nir_variable *vars[MAX_VARYINGS_INCL_PATCH][4]) > +{ > + if (exec_list_is_empty(io_list)) > + return; > + > + nir_foreach_variable(var, io_list) { > + if (var->data.location >= VARYING_SLOT_VAR0) { > Do we want to check that it's a (possibly array of) scalar or anything like that? > + unsigned loc = var->data.location - VARYING_SLOT_VAR0; > + vars[loc][var->data.location_frac] = var; > + } > + } > + > + /* We don't handle combining vars of different type e.g. different > array > + * lengths. > + */ > + for (unsigned i = 0; i < MAX_VARYINGS_INCL_PATCH; i++) { > + unsigned comps = 0; > + for (unsigned j = 0; j < 3; j++) { > + if (vars[i][j] && vars[i][j+1] && vars[i][j]->type == > vars[i][j+1]->type) { > + if (j == 2) { > + /* last component so create new variable */ > + comps |= 3 << vars[i][j]->data.location_frac; > Why not move setting comps out of the if? Might make things clearer. > + create_new_io_var(shader, vars, i, comps); > + } else { > + /* Set comps */ > + comps |= 3 << vars[i][j]->data.location_frac; > + } > + } else { > + if (comps) { > + /* Types didn't match but we have already seen matching > types > + * at this location so create a new variable for those > + * components. > + */ > + create_new_io_var(shader, vars, i, comps); > + comps = 0; > + } > + } > + } > + } > +} > + > +static bool > +nir_opt_vectorize_io_impl(nir_function_impl *impl) > +{ > + nir_builder b; > + nir_builder_init(&b, impl); > + > + nir_metadata_require(impl, nir_metadata_dominance); > + > + nir_shader *shader = impl->function->shader; > + nir_variable *input_vars[MAX_VARYINGS_INCL_PATCH][4] = {0}; > + nir_variable *output_vars[MAX_VARYINGS_INCL_PATCH][4] = {0}; > + > + create_new_io_vars(shader, &shader->inputs, input_vars); > + create_new_io_vars(shader, &shader->outputs, output_vars); > + > + struct set *instr_set = vec_instr_set_create(); > + bool progress = vectorize_block(&b, nir_start_block(impl), instr_set, > + input_vars, output_vars); > + > + if (progress) > + nir_metadata_preserve(impl, nir_metadata_block_index | > + nir_metadata_dominance); > Two lines. Please use { }. > + > + vec_instr_set_destroy(instr_set); > + return false; > +} > + > +bool > +nir_opt_vectorize_io(nir_shader *shader, bool skip_fs_inputs) > +{ > + bool progress = false; > + > + if (skip_fs_inputs && shader->info.stage == MESA_SHADER_FRAGMENT) > + return false; > + > + nir_foreach_function(function, shader) { > + if (function->impl) > + progress |= nir_opt_vectorize_io_impl(function->impl); > + } > + > + return progress; > +} > -- > 2.19.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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