On 15/2/19 7:51 am, Jason Ekstrand wrote:
ping?

You seem to be asking me to rewrite the entire meat of the pass without any suggestion of how to achieve it, I didn't know how to reply.

Recombining stores is tricky, this pass is based on Conners series for vectorizing alu instructions[1].

Since we need to do stores this way we just do loads properly while we are at it.

[1] https://gitlab.freedesktop.org/mesa/mesa/merge_requests/94/commits


On Mon, Feb 4, 2019 at 3:37 PM Jason Ekstrand <ja...@jlekstrand.net <mailto:ja...@jlekstrand.net>> wrote:

    On Mon, Nov 5, 2018 at 8:58 PM Timothy Arceri <tarc...@itsqueeze.com
    <mailto:tarc...@itsqueeze.com>> wrote:

        Once linking opts are done this pass recombines varying components.

        This patch is loosely based on Connor's vectorize alu pass.

        V2: skip fragment shaders

        V3:
        - dont accidentally vectorise local vars
        - pass correct component to create_new_store()
        ---
          src/compiler/Makefile.sources           |   1 +
          src/compiler/nir/meson.build            |   1 +
          src/compiler/nir/nir.h                  |   2 +
          src/compiler/nir/nir_opt_vectorize_io.c | 527
        ++++++++++++++++++++++++
          4 files changed, 531 insertions(+)
          create mode 100644 src/compiler/nir/nir_opt_vectorize_io.c

        diff --git a/src/compiler/Makefile.sources
        b/src/compiler/Makefile.sources
        index ae170f02e82..5991df5a61c 100644
        --- a/src/compiler/Makefile.sources
        +++ b/src/compiler/Makefile.sources
        @@ -290,6 +290,7 @@ NIR_FILES = \
                 nir/nir_opt_shrink_load.c \
                 nir/nir_opt_trivial_continues.c \
                 nir/nir_opt_undef.c \
        +       nir/nir_opt_vectorize_io.c \
                 nir/nir_phi_builder.c \
                 nir/nir_phi_builder.h \
                 nir/nir_print.c \
        diff --git a/src/compiler/nir/meson.build
        b/src/compiler/nir/meson.build
        index b0c3a7feb31..9555cc40e21 100644
        --- a/src/compiler/nir/meson.build
        +++ b/src/compiler/nir/meson.build
        @@ -174,6 +174,7 @@ files_libnir = files(
            'nir_opt_shrink_load.c',
            'nir_opt_trivial_continues.c',
            'nir_opt_undef.c',
        +  'nir_opt_vectorize_io.c',
            'nir_phi_builder.c',
            'nir_phi_builder.h',
            'nir_print.c',
        diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
        index a0ae9a4430e..79bbdedaf00 100644
        --- a/src/compiler/nir/nir.h
        +++ b/src/compiler/nir/nir.h
        @@ -3105,6 +3105,8 @@ bool nir_opt_trivial_continues(nir_shader
        *shader);

          bool nir_opt_undef(nir_shader *shader);

        +bool nir_opt_vectorize_io(nir_shader *shader, bool skip_fs_inputs);
        +
          bool nir_opt_conditional_discard(nir_shader *shader);

          void nir_sweep(nir_shader *shader);
        diff --git a/src/compiler/nir/nir_opt_vectorize_io.c
        b/src/compiler/nir/nir_opt_vectorize_io.c
        new file mode 100644
        index 00000000000..c2ab30d307b
        --- /dev/null
        +++ b/src/compiler/nir/nir_opt_vectorize_io.c
        @@ -0,0 +1,527 @@
        +/*
        + * Copyright © 2018 Timothy Arceri
        + *
        + * Permission is hereby granted, free of charge, to any person
        obtaining a
        + * copy of this software and associated documentation files
        (the "Software"),
        + * to deal in the Software without restriction, including
        without limitation
        + * the rights to use, copy, modify, merge, publish, distribute,
        sublicense,
        + * and/or sell copies of the Software, and to permit persons to
        whom the
        + * Software is furnished to do so, subject to the following
        conditions:
        + *
        + * The above copyright notice and this permission notice
        (including the next
        + * paragraph) shall be included in all copies or substantial
        portions of the
        + * Software.
        + *
        + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
        KIND, EXPRESS OR
        + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
        MERCHANTABILITY,
        + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
        EVENT SHALL
        + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
        DAMAGES OR OTHER
        + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
        OTHERWISE, ARISING
        + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
        OR OTHER DEALINGS
        + * IN THE SOFTWARE.
        + */
        +
        +#include "nir.h"
        +#include "nir_builder.h"
        +#include "nir_deref.h"
        +#include "util/u_dynarray.h"
        +#include "util/u_math.h"
        +
        +/** @file nir_opt_vectorize_io.c
        + *
        + * Replaces scalar nir_load_input/nir_store_output operations with
        + * vectorized instructions.
        + */
        +
        +static bool
        +is_io_load(nir_intrinsic_instr *intr)
        +{
        +   switch (intr->intrinsic) {
        +   case nir_intrinsic_interp_deref_at_centroid:
        +   case nir_intrinsic_interp_deref_at_sample:
        +   case nir_intrinsic_interp_deref_at_offset:
        +   case nir_intrinsic_load_deref:
        +      return true;
        +   default:
        +      return false;
        +   }
        +}
        +
        +static nir_deref_instr *
        +clone_deref_array(nir_builder *b, nir_deref_instr *dst_tail,
        +                  const nir_deref_instr *src_head)
        +{
        +   const nir_deref_instr *parent =
        nir_deref_instr_parent(src_head);
        +
        +   if (!parent)
        +      return dst_tail;
        +
        +   assert(src_head->deref_type == nir_deref_type_array);
        +
        +   dst_tail = clone_deref_array(b, dst_tail, parent);
        +
        +   return nir_build_deref_array(b, dst_tail,
        +                                nir_ssa_for_src(b,
        src_head->arr.index, 1));
        +}
        +
        +static bool
        +instr_can_rewrite(nir_instr *instr)
        +{
        +   if (instr->type != nir_instr_type_intrinsic)
        +      return false;
        +
        +   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
        +
        +   if (intr->num_components != 1)
        +      return false;
        +
        +   if (!is_io_load(intr) &&
        +       intr->intrinsic != nir_intrinsic_store_deref)
        +      return false;
        +
        +   nir_variable *var =
        +      nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
        +
        +   if (var->data.mode != nir_var_shader_in &&
        +       var->data.mode != nir_var_shader_out)
        +      return false;


    Please check deref->mode before calling nir_deref_instr_get_variable
    so the pass doesn't trip up on incomplete deref chains.  We know
    shader_in/out are currently safe but we can't get the variable in
    general.

        +
        +   /* TODO: add doubles support ? */
        +   if (glsl_type_is_64bit(glsl_without_array(var->type)))


    Maybe

    if (glsl_get_bit_size(glsl_without_array(var->type)) != 32)

    instead to be more future-proof?

        +      return false;
        +
        +   /* Only touch user defined varyings as these are the only
        ones we split */
        +   if (var->data.location < VARYING_SLOT_VAR0 &&
        var->data.location >= 0)


    Why are we allowing negative locations?

        +      return false;
        +
        +   /* Skip complex types we don't split in the first place */
        +   if (glsl_type_is_matrix(glsl_without_array(var->type)) ||
        +       glsl_type_is_struct(glsl_without_array(var->type)))
        +      return false;


    if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type)))

    instead?  For that matter, glsl_type_is_scalar?

        +
        +   return true;
        +}
        +
        +static bool
        +io_access_same_var(const nir_instr *instr1, const nir_instr
        *instr2)
        +{
        +   assert(instr1->type == nir_instr_type_intrinsic &&
        +          instr2->type == nir_instr_type_intrinsic);
        +
        +   nir_intrinsic_instr *intr1 = nir_instr_as_intrinsic(instr1);
        +   nir_intrinsic_instr *intr2 = nir_instr_as_intrinsic(instr2);
        +
        +   nir_variable *var1 =
+ nir_deref_instr_get_variable(nir_src_as_deref(intr1->src[0]));
        +   nir_variable *var2 =
+ nir_deref_instr_get_variable(nir_src_as_deref(intr2->src[0]));
        +
        +   /* We don't handle combining vars of different type e.g.
        different array
        +    * lengths so just skip if the type doesn't match.
        +    */
        +   if (var1->type != var2->type)


    Above, we allow vectors (maybe a mistake?) but here, we would fail
    to combine vec2 and float.

        +      return false;
        +
        +   if (is_io_load(intr1) != is_io_load(intr2))
        +      return false;
        +
        +   if (var1->data.location != var2->data.location)
        +      return false;
        +
        +   return true;
        +}
        +
        +static struct util_dynarray *
        +vec_instr_stack_create(void *mem_ctx)
        +{
        +   struct util_dynarray *stack = ralloc(mem_ctx, struct
        util_dynarray);
        +   util_dynarray_init(stack, mem_ctx);
        +   return stack;
        +}
        +
        +static void
        +vec_instr_stack_push(struct util_dynarray *stack, nir_instr *instr)
        +{
        +   util_dynarray_append(stack, nir_instr *, instr);
        +}
        +
        +static void
        +create_new_load(nir_builder *b, nir_intrinsic_instr *intr,
        nir_variable *var,
        +                unsigned comp, unsigned num_comps)
        +{
        +   b->cursor = nir_before_instr(&intr->instr);
        +
        +   assert(intr->dest.is_ssa);
        +
        +   nir_intrinsic_instr *new_intr =
        +      nir_intrinsic_instr_create(b->shader, intr->intrinsic);
        +   nir_ssa_dest_init(&new_intr->instr, &new_intr->dest, num_comps,
        +                     intr->dest.ssa.bit_size, NULL);
        +   new_intr->num_components = num_comps;
        +
        +   nir_deref_instr *deref = nir_build_deref_var(b, var);
        +   deref = clone_deref_array(b, deref,
        nir_src_as_deref(intr->src[0]));
        +
        +   new_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
        +
        +   if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset ||
        +       intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
        +      nir_src_copy(&new_intr->src[1], &intr->src[1],
        &new_intr->instr);
        +
        +   nir_builder_instr_insert(b, &new_intr->instr);
        +
        +   unsigned channel = comp - var->data.location_frac;
        +   nir_ssa_def *load = nir_channel(b, &new_intr->dest.ssa,
        channel);
        +   nir_ssa_def_rewrite_uses(&intr->dest.ssa,
        nir_src_for_ssa(load));
        +
        +   /* Remove the old load intrinsic */
        +   nir_instr_remove(&intr->instr);
        +}
        +
        +static void
        +create_new_store(nir_builder *b, nir_intrinsic_instr *intr,
        nir_variable *var,
        +                 nir_ssa_def **srcs, unsigned first_comp,
        unsigned num_comps)
        +{
        +   b->cursor = nir_before_instr(&intr->instr);
        +
        +   nir_intrinsic_instr *new_intr =
        +      nir_intrinsic_instr_create(b->shader, intr->intrinsic);
        +   new_intr->num_components = num_comps;
        +
        +   nir_intrinsic_set_write_mask(new_intr, (1 << num_comps) - 1);
        +
        +   nir_deref_instr *deref = nir_build_deref_var(b, var);
        +   deref = clone_deref_array(b, deref,
        nir_src_as_deref(intr->src[0]));
        +
        +   new_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
        +
        +   nir_ssa_def *stores[4];
        +   for (unsigned i = 0; i < num_comps; i++) {
        +      stores[i] = srcs[first_comp + i];
        +   }
        +
        +   new_intr->src[1] = nir_src_for_ssa(nir_vec(b, stores,
        num_comps));
        +
        +   nir_builder_instr_insert(b, &new_intr->instr);
        +
        +   /* Remove the old store intrinsic */
        +   nir_instr_remove(&intr->instr);
        +}
        +
        +static bool
        +vec_instr_stack_pop(nir_builder *b, struct util_dynarray *stack,
        +                    nir_instr *instr,
        +                    nir_variable
        *input_vars[MAX_VARYINGS_INCL_PATCH][4],
        +                    nir_variable
        *output_vars[MAX_VARYINGS_INCL_PATCH][4])
        +{
        +   nir_instr *last = util_dynarray_pop(stack, nir_instr *);
        +
        +   assert(last == instr);
        +   assert(last->type == nir_instr_type_intrinsic);
        +
        +   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(last);
        +   nir_variable *var =
        +      nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
        +   unsigned loc = var->data.location - VARYING_SLOT_VAR0;
        +
        +   nir_variable *new_var;
        +   if (var->data.mode == nir_var_shader_in)
        +      new_var = input_vars[loc][var->data.location_frac];
        +   else
        +      new_var = output_vars[loc][var->data.location_frac];
        +
        +   unsigned num_comps =
        +      glsl_get_vector_elements(glsl_without_array(new_var->type));
        +
        +   /* Don't bother walking the stack if this component can't be
        vectorised. */
        +   if (num_comps == 1)
        +      return false;
        +
        +   if (new_var == var)
        +      return false;
        +
        +   if (is_io_load(intr)) {
        +      create_new_load(b, intr, new_var,
        var->data.location_frac, num_comps);
        +      return true;
        +   }
        +
        +   b->cursor = nir_before_instr(last);
        +   nir_ssa_undef_instr *instr_undef =
        +      nir_ssa_undef_instr_create(b->shader, 1, 32);
        +   nir_builder_instr_insert(b, &instr_undef->instr);
        +
        +   nir_ssa_def *srcs[4];
        +   for (int i = 0; i < 4; i++) {
        +      srcs[i] = &instr_undef->def;
        +   }
        +   srcs[var->data.location_frac] = intr->src[1].ssa;
        +
        +   util_dynarray_foreach_reverse(stack, nir_instr *, stack_instr) {
        +      nir_intrinsic_instr *intr2 =
        nir_instr_as_intrinsic(*stack_instr);
        +      nir_variable *var2 =
+  nir_deref_instr_get_variable(nir_src_as_deref(intr2->src[0]));
        +      unsigned loc2 = var2->data.location - VARYING_SLOT_VAR0;
        +
        +      if (output_vars[loc][var->data.location_frac] !=
        +          output_vars[loc2][var2->data.location_frac])
        +         continue;
        +
+ assert(glsl_get_vector_elements(glsl_without_array(var2->type))
        == 1);
        +
        +      if (srcs[var2->data.location_frac] == &instr_undef->def) {
        +         assert(intr2->src[1].is_ssa);
        +         assert(intr2->src[1].ssa);
        +
        +         srcs[var2->data.location_frac] = intr2->src[1].ssa;
        +      }
        +   }
        +
        +   create_new_store(b, intr, new_var, srcs,
        new_var->data.location_frac,
        +                    num_comps);
        +
        +   return true;
        +}
        +
        +static bool
        +cmp_func(const void *data1, const void *data2)
        +{
        +   const struct util_dynarray *arr1 = data1;
        +   const struct util_dynarray *arr2 = data2;
        +
        +   const nir_instr *instr1 = *(nir_instr
        **)util_dynarray_begin(arr1);
        +   const nir_instr *instr2 = *(nir_instr
        **)util_dynarray_begin(arr2);
        +
        +   return io_access_same_var(instr1, instr2);
        +}
        +
        +#define HASH(hash, data) _mesa_fnv32_1a_accumulate((hash), (data))
        +
        +static uint32_t
        +hash_instr(const nir_instr *instr)
        +{
        +   assert(instr->type == nir_instr_type_intrinsic);
        +
        +   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
        +   nir_variable *var =
        +      nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
        +
        +   uint32_t hash = _mesa_fnv32_1a_offset_bias;
        +   bool is_load = is_io_load(intr);
        +
        +   hash = HASH(hash, var->type);
        +   hash = HASH(hash, is_load);
        +   return HASH(hash, var->data.location);
        +}
        +
        +static uint32_t
        +hash_stack(const void *data)
        +{
        +   const struct util_dynarray *stack = data;
        +   const nir_instr *first = *(nir_instr
        **)util_dynarray_begin(stack);
        +   return hash_instr(first);
        +}
        +
        +static struct set *
        +vec_instr_set_create(void)
        +{
        +   return _mesa_set_create(NULL, hash_stack, cmp_func);
        +}
        +
        +static void
        +vec_instr_set_destroy(struct set *instr_set)
        +{
        +   _mesa_set_destroy(instr_set, NULL);
        +}
        +
        +static void
        +vec_instr_set_add(struct set *instr_set, nir_instr *instr)
        +{
        +   if (!instr_can_rewrite(instr))
        +      return;
        +
        +   struct util_dynarray *new_stack =
        vec_instr_stack_create(instr_set);
        +   vec_instr_stack_push(new_stack, instr);
        +
        +   struct set_entry *entry = _mesa_set_search(instr_set,
        new_stack);
        +
        +   if (entry) {
        +      ralloc_free(new_stack);
        +      struct util_dynarray *stack = (struct util_dynarray *)
        entry->key;
        +      vec_instr_stack_push(stack, instr);
        +      return;
        +   }
        +
        +   _mesa_set_add(instr_set, new_stack);
        +   return;
        +}
        +
        +static bool
        +vec_instr_set_remove(nir_builder *b, struct set *instr_set,
        nir_instr *instr,
        +                     nir_variable
        *input_vars[MAX_VARYINGS_INCL_PATCH][4],
        +                     nir_variable
        *output_vars[MAX_VARYINGS_INCL_PATCH][4])
        +{
        +   if (!instr_can_rewrite(instr))
        +      return false;
        +
        +   /*
        +    * It's pretty unfortunate that we have to do this, but it's
        a side effect
        +    * of the hash set interfaces. The hash set assumes that
        we're only
        +    * interested in storing one equivalent element at a time,
        and if we try to
        +    * insert a duplicate element it will remove the original.
        We could hack up
        +    * the comparison function to "know" which input is an
        instruction we
        +    * passed in and which is an array that's part of the entry,
        but that
        +    * wouldn't work because we need to pass an array to
        _mesa_set_add() in
        +    * vec_instr_add() above, and _mesa_set_add() will call our
        comparison
        +    * function as well.
        +    */
        +   struct util_dynarray *temp = vec_instr_stack_create(instr_set);
        +   vec_instr_stack_push(temp, instr);
        +   struct set_entry *entry = _mesa_set_search(instr_set, temp);
        +   ralloc_free(temp);
        +
        +   if (entry) {
        +      struct util_dynarray *stack = (struct util_dynarray *)
        entry->key;
        +      bool progress = vec_instr_stack_pop(b, stack, instr,
        input_vars,
        +                                          output_vars);
        +
        +      if (!util_dynarray_num_elements(stack, nir_instr *))
        +         _mesa_set_remove(instr_set, entry);
        +
        +      return progress;
        +   }
        +
        +   return false;
        +}
        +
        +static bool
        +vectorize_block(nir_builder *b, nir_block *block, struct set
        *instr_set,
        +                nir_variable
        *input_vars[MAX_VARYINGS_INCL_PATCH][4],
        +                nir_variable
        *output_vars[MAX_VARYINGS_INCL_PATCH][4])


    No comments on the actal meat of it yet except one:  Why is it so
    complicated???  For inputs, just change loads to load the whole
    vector and insert a swizzle after it to grab the component you
    want.   CSE will come along and clean up the mess by and large.  For
    stores, it's a bit more complicated but it still doesn't seem like
    it needs to be this bad.

        +{
        +   bool progress = false;
        +
        +   nir_foreach_instr_safe(instr, block) {
        +      vec_instr_set_add(instr_set, instr);
        +   }
        +
        +   for (unsigned i = 0; i < block->num_dom_children; i++) {
        +      nir_block *child = block->dom_children[i];
        +      progress |= vectorize_block(b, child, instr_set, input_vars,
        +                                  output_vars);
        +   }
        +
        +   nir_foreach_instr_reverse_safe(instr, block) {
        +      progress |= vec_instr_set_remove(b, instr_set, instr,
        input_vars,
        +                                       output_vars);
        +   }
        +
        +   return progress;
        +}
        +
        +static void
        +create_new_io_var(nir_shader *shader,
        +                  nir_variable *vars[MAX_VARYINGS_INCL_PATCH][4],
        +                  unsigned location, unsigned comps)
        +{
        +   unsigned num_comps = util_bitcount(comps);


    Do we need to do anything if num_comps == 1?  Or can we just leave
    it alone?

        +   unsigned first_comp = u_bit_scan(&comps);


    Might be worth a quick comment here that we're taking a component
    off.  Using u_bit_scan here is very nice from the perspective that
    it helps the loop below but it's not obviuos.

        +
        +   nir_variable *var =
        nir_variable_clone(vars[location][first_comp], shader);
        +   var->data.location_frac = first_comp;
        +   var->type = glsl_replace_vector_type(var->type, num_comps);
        +
        +   nir_shader_add_variable(shader, var);
        +
        +   vars[location][first_comp] = var;
        +
        +   while (comps) {
        +      const int comp = u_bit_scan(&comps);
        +      vars[location][comp] = var;
        +   }
        +}
        +
        +static void
        +create_new_io_vars(nir_shader *shader, struct exec_list *io_list,
        +                   nir_variable *vars[MAX_VARYINGS_INCL_PATCH][4])
        +{
        +   if (exec_list_is_empty(io_list))
        +      return;
        +
        +   nir_foreach_variable(var, io_list) {
        +      if (var->data.location >= VARYING_SLOT_VAR0) {


    Do we want to check that it's a (possibly array of) scalar or
    anything like that?

        +         unsigned loc = var->data.location - VARYING_SLOT_VAR0;
        +         vars[loc][var->data.location_frac] = var;
        +      }
        +   }
        +
        +   /* We don't handle combining vars of different type e.g.
        different array
        +    * lengths.
        +    */
        +   for (unsigned i = 0; i < MAX_VARYINGS_INCL_PATCH; i++) {
        +      unsigned comps = 0;
        +      for (unsigned j = 0; j < 3; j++) {
        +         if (vars[i][j] && vars[i][j+1] && vars[i][j]->type ==
        vars[i][j+1]->type) {
        +            if (j == 2) {
        +               /* last component so create new variable */
        +               comps |= 3 << vars[i][j]->data.location_frac;


    Why not move setting comps out of the if?  Might make things clearer.

        +               create_new_io_var(shader, vars, i, comps);
        +            } else {
        +               /* Set comps */
        +               comps |= 3 << vars[i][j]->data.location_frac;
        +            }
        +         } else {
        +            if (comps) {
        +               /* Types didn't match but we have already seen
        matching types
        +                * at this location so create a new variable for
        those
        +                * components.
        +                */
        +               create_new_io_var(shader, vars, i, comps);
        +               comps = 0;
        +            }
        +         }
        +      }
        +   }
        +}
        +
        +static bool
        +nir_opt_vectorize_io_impl(nir_function_impl *impl)
        +{
        +   nir_builder b;
        +   nir_builder_init(&b, impl);
        +
        +   nir_metadata_require(impl, nir_metadata_dominance);
        +
        +   nir_shader *shader = impl->function->shader;
        +   nir_variable *input_vars[MAX_VARYINGS_INCL_PATCH][4] = {0};
        +   nir_variable *output_vars[MAX_VARYINGS_INCL_PATCH][4] = {0};
        +
        +   create_new_io_vars(shader, &shader->inputs, input_vars);
        +   create_new_io_vars(shader, &shader->outputs, output_vars);
        +
        +   struct set *instr_set = vec_instr_set_create();
        +   bool progress = vectorize_block(&b, nir_start_block(impl),
        instr_set,
        +                                   input_vars, output_vars);
        +
        +   if (progress)
        +      nir_metadata_preserve(impl, nir_metadata_block_index |
        +                                  nir_metadata_dominance);


    Two lines.  Please use { }.

        +
        +   vec_instr_set_destroy(instr_set);
        +   return false;
        +}
        +
        +bool
        +nir_opt_vectorize_io(nir_shader *shader, bool skip_fs_inputs)
        +{
        +   bool progress = false;
        +
        +   if (skip_fs_inputs && shader->info.stage ==
        MESA_SHADER_FRAGMENT)
        +      return false;
        +
        +   nir_foreach_function(function, shader) {
        +      if (function->impl)
        +         progress |= nir_opt_vectorize_io_impl(function->impl);
        +   }
        +
        +   return progress;
        +}
-- 2.19.1

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