https://bugs.freedesktop.org/show_bug.cgi?id=109532

--- Comment #4 from Ilia Mirkin <imir...@alum.mit.edu> ---
(In reply to Mark Janes from comment #3)
> This test was broken in the dEQP suite recently for m32 i965 platforms by:

FWIW I don't think this is a test bug. The shaders used appear perfectly
reasonable. It seems like the commit in question would have changed the
generated shader a bit, which could be triggering the different behavior (seems
likely, in fact). But ultimately this is a mesa issue, not a dEQP issue.

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