https://bugs.freedesktop.org/show_bug.cgi?id=109532

--- Comment #1 from Timothy Arceri <t_arc...@yahoo.com.au> ---
I believe we split (maybe eliminate unused blocks?). Looks like the shader only
access blockB[1] and not blockB[0] so I assume this has something to do with
it. Probably not updating something correctly when doing so.

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