On Fri, Jan 25, 2019 at 2:25 AM Gert Wollny <gw.foss...@gmail.com> wrote: > > Am Donnerstag, den 24.01.2019, 22:25 -0800 schrieb Stéphane Marchesin: > > > > Yes, it's for running virgl on top of GLES. To emulate fp64 in GL on > > the guest side, we need fp64 on the host... > > BTW: we could also get it emulated from the guest side. When Elie (in > CC) initially proposed the fp64 emulation series it was for r600 and > TGSI was emitted. The created shaders are horribly long and it is > certainly not performant, but if it's just for getting OpenGL 4.0 > exposed it should be good enough.
Yes, Ilia suggested this on IRC yesterday. My impression is that not many applications/games need high performance fp64 (it's likely mostly compute stuff, which is not our target). I could be wrong though. If anyone knows differently, please tell us :) > > I'm not sure though how much work it would be to add this to the soft > fp64 as it has now landed for NIR, though. Yes, with virgl not using NIR, I am not sure how much work soft fp64 will require. Stéphane > > Best, > Gert > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev