When we are generating an AUB dump, we make a final call to
aub_dump_bmp() as the context is being destroyed, to ensure that any
rendering performed before the application exits can be seen during a
simulation run.  However, we were doing this before flushing the batch
buffer; as a result simulation runs would not always see the effect of
all rendering commands.

This patch flushes the batch buffer just before making the final call
to aub_dump_bmp(), to ensure that all rendering is properly captured
in the final bitmap.
---
 src/mesa/drivers/dri/intel/intel_context.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_context.c 
b/src/mesa/drivers/dri/intel/intel_context.c
index f572f38..b770aa25 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -794,8 +794,10 @@ intelDestroyContext(__DRIcontext * driContextPriv)
       INTEL_FIREVERTICES(intel);
 
       /* Dump a final BMP in case the application doesn't call SwapBuffers */
-      if (INTEL_DEBUG & DEBUG_AUB)
+      if (INTEL_DEBUG & DEBUG_AUB) {
+         intel_batchbuffer_flush(intel);
         aub_dump_bmp(&intel->ctx);
+      }
 
       _mesa_meta_free(&intel->ctx);
 
-- 
1.7.7.6

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