The remove_extra_rounding_modes() optimization will remove duplicated rounding mode changes.
v2: - Fix bug in the rounding mode change (Alejandro) Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> --- src/intel/compiler/brw_fs.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 0ccff00dd4c..69a4a8debfe 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -3457,9 +3457,16 @@ bool fs_visitor::remove_extra_rounding_modes() { bool progress = false; + unsigned execution_mode = this->nir->info.shader_float_controls_execution_mode; + + brw_rnd_mode base_mode = BRW_RND_MODE_UNSPECIFIED; + if (execution_mode & SHADER_ROUNDING_MODE_RTE) + base_mode = BRW_RND_MODE_RTNE; + if (execution_mode & SHADER_ROUNDING_MODE_RTZ) + base_mode = BRW_RND_MODE_RTZ; foreach_block (block, cfg) { - brw_rnd_mode prev_mode = BRW_RND_MODE_UNSPECIFIED; + brw_rnd_mode prev_mode = base_mode; foreach_inst_in_block_safe (fs_inst, inst, block) { if (inst->opcode == SHADER_OPCODE_RND_MODE) { -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev