OpenGL ES 3.0 require this functionality, so we should also test for it to avoid incorrectly exposing a too high GLES version.
On desktop, this has been required since all the way back in OpenGL 1.2 anyway. Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com> --- src/mesa/main/version.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 610ba2f08c5..b3c68bb865c 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -522,7 +522,8 @@ compute_version_es2(const struct gl_extensions *extensions, extensions->ARB_uniform_buffer_object && extensions->EXT_texture_snorm && extensions->NV_primitive_restart && - extensions->OES_depth_texture_cube_map); + extensions->OES_depth_texture_cube_map && + extensions->EXT_texture_type_2_10_10_10_REV); const bool es31_compute_shader = consts->MaxComputeWorkGroupInvocations >= 128; const bool ver_3_1 = (ver_3_0 && -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev