From: Mathias Fröhlich <mathias.froehl...@web.de>

Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
 src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c 
b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 3900c770cb..97ff07808b 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -49,7 +49,7 @@ get_array_stride(struct gl_context *ctx, const struct 
tnl_vertex_array *a)
        if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) {
                const struct gl_array_attributes *attrib = a->VertexAttrib;
                /* Pack client buffers. */
-               return align(_mesa_sizeof_type(attrib->Type) * attrib->Size, 4);
+               return align(attrib->_ElementSize, 4);
        } else {
                return binding->Stride;
        }
-- 
2.17.2

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