From: Mathias Fröhlich <mathias.froehl...@web.de> Instead of open coding the size computation, use the already available gl_array_attribute::_ElementSize value.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c index 3900c770cb..97ff07808b 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c @@ -49,7 +49,7 @@ get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a) if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) { const struct gl_array_attributes *attrib = a->VertexAttrib; /* Pack client buffers. */ - return align(_mesa_sizeof_type(attrib->Type) * attrib->Size, 4); + return align(attrib->_ElementSize, 4); } else { return binding->Stride; } -- 2.17.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev