Quoting Erik Faye-Lund (2018-11-13 01:34:53) > On Mon, 2018-11-12 at 09:22 -0800, Dylan Baker wrote: > > Quoting Erik Faye-Lund (2018-11-12 04:51:47) > > > On Fri, 2018-11-09 at 10:40 -0800, Dylan Baker wrote: > > > > Which has the same behavior. > > > > > > Does it? I'm not so sure... IROUND_POS seems to round to nearest > > > integer depending on the FPU rounding mode, _mesa_roundevenf rounds > > > to > > > the nearest *even* value regardless of the FPU rounding mode, no? > > > > > > I'm not sure if it matters or not, but *at least* point that out in > > > the > > > commit message. Unless I'm missing something, of course... > > > > I should put it in the commit message, but there is a comment in > > rounding.h that > > if you change the rounding mode you get to keep the pieces. > > Well, this might regress performance pretty badly. Especially in the > swrast code, this could be bad... >
Why? we have the assumption that you don't change the rounding mode already in core mesa and many of the drivers. For performance, I measured a simple 1000 loops of rounding, and found that the only way the rounding.h function was slower is if you used the __SSE4_1__ path... (It was the same performance as the int cast +0.5 implementation) Dylan
signature.asc
Description: signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev