Which has the same behavior. --- src/mesa/drivers/x11/xm_api.c | 2 +- src/mesa/main/imports.h | 10 ---------- src/mesa/swrast/s_aaline.c | 3 +-- src/mesa/swrast/s_aatriangle.c | 3 +-- 4 files changed, 3 insertions(+), 15 deletions(-)
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index e8405950656..6ff1269d07d 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -151,7 +151,7 @@ gamma_adjust( GLfloat gamma, GLint value, GLint max ) } else { double x = (double) value / (double) max; - return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma)); + return _mesa_roundevenf((GLfloat) max * pow(x, 1.0F/gamma)); } } diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 59133643442..fbb7e59ca06 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -136,16 +136,6 @@ static inline GLint64 IROUND64(float f) } -/** - * Convert positive float to int by rounding to nearest integer. - */ -static inline int IROUND_POS(float f) -{ - assert(f >= 0.0F); - return (int) (f + 0.5F); -} - - /********************************************************************** * Functions */ diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index de5b42b9f6b..e86d0b5015c 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -25,7 +25,6 @@ #include "c99_math.h" #include "main/glheader.h" -#include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/teximage.h" @@ -181,7 +180,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) return 0; else if (z > CHAN_MAX) return CHAN_MAX; - return (GLchan) IROUND_POS(z); + return (GLchan) _mesa_roundevenf(z); #endif } diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index b5109870437..20d0a9d3043 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -31,7 +31,6 @@ #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" -#include "main/imports.h" #include "main/state.h" #include "s_aatriangle.h" #include "s_context.h" @@ -124,7 +123,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) return 0; else if (z > CHAN_MAX) return CHAN_MAX; - return (GLchan) IROUND_POS(z); + return (GLchan) _mesa_roundevenf(z); #endif } -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev