On Fri, 2018-11-02 at 15:40 +0000, Emil Velikov wrote:
> On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
> <erik.faye-l...@collabora.com> wrote:
> > EXT_shader_implicit_conversions is a useful extension that adds
> > implicit
> > conversions to OpenGL ES 3.1. Since it's tested excensively in
> > dEQP, and
> > Mesa already has support for implicit conversions, it seems
> > reasonable to
> > allow for the extension. This ended up mostly as code-cleanups
> > anyway.
> > 
> > While enabling this, one bug was discorvered due to a failing dEQP
> > test
> > (see the last patch).
> > 
> > This makes 2068 dEQP-GLE31 tests go from NotSupported to Pass on
> > i965.
> > 
> > No piglit regressions observed.
> > 
> > Erik Faye-Lund (5):
> >   glsl: add has_implicit_conversions()-helper
> >   glsl: add has_implicit_uint_to_int_conversion()-helper
> >   glsl: fall back to inexact function-match
> >   mesa/glsl: add support for EXT_shader_implicit_conversions
> >   glsl: do not allow implicit casts of unsized array initializers
> > 
> Erik, I think we'd want the hole series minus the ES extension?
> 
> The issues fixed with the final patch affect GLSL 1.30-4.60 at least.
> Even if there's no desktop gl tests for it.
> 

Do you mean for the 18.3 release? If so, yes that might be good. The
last patch alone should also fix it, it shouldn't depend on the other
patches...

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