On 10/30/18 7:11 PM, Erik Faye-Lund wrote:
In GLES, we currently either need an exact match with a local function,
or an exact match with a builtin.
However, if we add support for implicit conversions for GLES shaders,
we also need to fall back to a non-exact match in the case where there
were no builtin match either.
Luckily, we already have a variable ready with this, so let's just
return it if the builtin-search failed.
Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
src/compiler/glsl/ast_function.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_function.cpp
b/src/compiler/glsl/ast_function.cpp
index 1fa3f7561ae..50fd8bc5f5d 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -667,7 +667,7 @@ match_function_by_name(const char *name,
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
- return sig;
+ return sig ? sig : local_sig;
I think this would deserve a comment about 'local_sig', it did not seem
obvious ... maybe something like:
/* Variable local_sig contains the result from
choose_best_inexact_overload(). */
}
static ir_function_signature *
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