Hello, On Tue, Oct 30, 2018 at 9:14 PM Kenneth Graunke <kenn...@whitecape.org> wrote:
> On Friday, October 26, 2018 1:06:52 AM PDT andrey simiklit wrote: > > Hi, > > > > Could you please help me with a push. I don't have a right for it :-) > > > > Thanks, > > Andrii. > > Thanks for fixing these up! > > While we're here, there are several other variables where we track the > last known state of the GPU, which can go wrong if we roll back the > commands that actually set that state: > > We may have rolled back a 3DSTATE_CONSTANT_* emit, so need to set > > brw->*.base.push_constants_dirty = true; > > We may have rolled back a 3DSTATE_URB_* emit, so need to set > > brw->urb.{vghd}size = something that won't match so we re-emit > > We may have rolled back 3DSTATE_DEPTH_BUFFER & friends, so we need > to somehow deal with: > > brw->no_depth_or_stencil > > There may be more. > > Bonus points if you want to fix some of those up. :) Thanks again! > > --Ken > Thanks a lot for your advices. I am going to investigate these issues as soon as complete my current task. Regards, Andrii.
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