Christoph Bumiller <e0425...@student.tuwien.ac.at> writes: >[...] > And one more concern about lumping in UAVs/images/surfaces/RATs with > textures in set_*_sampler_views: for graphics, they're not per-shader > type but global, so if the interface allows for them to be specified > individually for each shader type that will get rather ugly. > I think that's a good point. I'll have a look at providing separate hooks for binding surfaces and sampler views.
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