Christoph Bumiller <e0425...@student.tuwien.ac.at> writes:
>[...]
> And one more concern about lumping in UAVs/images/surfaces/RATs with
> textures in set_*_sampler_views: for graphics, they're not per-shader
> type but global, so if the interface allows for them to be specified
> individually for each shader type that will get rather ugly.
>
I think that's a good point.  I'll have a look at providing separate
hooks for binding surfaces and sampler views.

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