On Thu, Oct 11, 2018 at 4:43 AM Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > WD_SWITCH_ON_EOP seems to be the only workaround that fixes > the GPU hangs with Yakuza and The Evil Within on Vega. I don't > like as it might decrease geometry performance as pointed out > by Marek, but I don't know how to implement a better one. > > Cc: mesa-sta...@lists.freedesktop.org > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_pipeline.c | 13 +++++++++++-- > 1 file changed, 11 insertions(+), 2 deletions(-) > > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index 426b417e172..2256b2c58e9 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -3412,14 +3412,23 @@ radv_compute_ia_multi_vgt_param_helpers(struct > radv_pipeline *pipeline, > } > > /* Workaround for a VGT hang when strip primitive types are used with > - * primitive restart. > + * primitive restart. This fixes GPU hangs with Yakuza and The Evil > + * Within, at least. Not sure if we can implement a better workaround. > */ > if (pipeline->graphics.prim_restart_enable && > (prim == V_008958_DI_PT_LINESTRIP || > prim == V_008958_DI_PT_TRISTRIP || > prim == V_008958_DI_PT_LINESTRIP_ADJ || > prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
Adjacency primitive types should already have wd_switch_on_eop set to true. The workaround I'm going to use is: if (!wd_switch_on_eop && key->u.primitive_restart) partial_vs_wave = true; Our docs say we should do this. I don't know why it still hangs with this workaround. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev