Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.

Suggested by Marek.

Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_pipeline.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index b39e8b62bb6..84f658f08c4 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3411,6 +3411,17 @@ radv_compute_ia_multi_vgt_param_helpers(struct 
radv_pipeline *pipeline,
                }
        }
 
+       /* Workaround for a VGT hang when strip primitive types are used with
+        * primitive restart.
+        */
+       if (pipeline->graphics.prim_restart_enable &&
+           (prim == V_008958_DI_PT_LINESTRIP ||
+            prim == V_008958_DI_PT_TRISTRIP ||
+            prim == V_008958_DI_PT_LINESTRIP_ADJ ||
+            prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
+               ia_multi_vgt_param.partial_vs_wave = true;
+       }
+
        ia_multi_vgt_param.base =
                S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
                /* The following field was moved to VGT_SHADER_STAGES_EN in 
GFX9. */
-- 
2.19.1

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