----- Original Message -----
> On Wed, Apr 18, 2012 at 10:05:58AM -0700, Jose Fonseca wrote:
> > This idea of passing GLSL IR assumes that GLSL IR would grow to be
> > generic enough to represent any shader, and not just GLSL derived
> > ones.
> 
> What would be missing from a IR covering GLSL 4.2?  Some types maybe?

Don't know really. I'm not pushing for this or any direction. Just trying to 
have a gallium interface that doesn't preclude that scenario, as this has been 
mentioned before.

Jose
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