On Wed, Apr 18, 2012 at 10:05:58AM -0700, Jose Fonseca wrote:
> This idea of passing GLSL IR assumes that GLSL IR would grow to be
> generic enough to represent any shader, and not just GLSL derived
> ones.

What would be missing from a IR covering GLSL 4.2?  Some types maybe?

  OG.
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