On Wed, Apr 18, 2012 at 10:05:58AM -0700, Jose Fonseca wrote: > This idea of passing GLSL IR assumes that GLSL IR would grow to be > generic enough to represent any shader, and not just GLSL derived > ones.
What would be missing from a IR covering GLSL 4.2? Some types maybe? OG. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev