On 04/18/2012 10:28 AM, Mathias Fröhlich wrote:
Hi,
On Wednesday, April 18, 2012 18:22:48 Marek Olšák wrote:
BTW, the gl_array_attrib::NewState field is assigned to but never used
anywhere. Want to remove it too?
Hi Brian,
I didn't remove it because I thought it would be useful in the future.
I wouldn't oppose somebody else removing it though.
I was thinking about this too.
But I agree with Marek.
IMO It might be helpful to move this in the long term into gl_array_object and
track this there, but that kind of information can safe us a lot of work in
the end while updating array state.
Yes. I actually started some work on that a while back but never got
back to it. I don't think there'd be any harm in moving the field so
I'll go dig up that patch.
My goal was to explore having an st_array_object subclass of
gl_array_object that would contain pipe_vertex_buffer and
pipe_vertex_element state. It would only have to be updated when that
array object's state changed.
While not many apps use array objects yet, those that did could avoid
some (most?) of the draw/array-releted state validation when they did:
create_array_objects();
...
glBindVertexArray(1);
glDrawArrays();
glBindVertexArray(2);
glDrawArrays();
etc..
I started plumbing a gl_array_object pointer through the VBO code but
never finished.
-Brian
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