It's already done in _mesa_validate_Draw* and it's not needed to do it again unless I am missing something. --- src/mesa/vbo/vbo_exec_array.c | 20 -------------------- 1 files changed, 0 insertions(+), 20 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 2e324a2..30a954a 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -644,10 +644,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -677,10 +673,6 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -770,10 +762,6 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - vbo_bind_arrays(ctx); ib.count = count; @@ -1050,10 +1038,6 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - prim = calloc(1, primcount * sizeof(*prim)); if (prim == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); @@ -1247,10 +1231,6 @@ vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name) FLUSH_CURRENT(ctx, 0); - if (!_mesa_valid_to_render(ctx, "glDrawTransformFeedback")) { - return; - } - vbo_draw_transform_feedback(ctx, mode, obj, 1); } -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev