This is probably OK, though the TODO list in features.txt should also
be updated when a new subset is implemented.

Marek
On Sat, Sep 8, 2018 at 12:32 AM Timothy Arceri <tarc...@itsqueeze.com> wrote:
>
> This extension is huge and this gives us a TODO list of functions
> to implement.
> ---
>  src/mesa/main/tests/dispatch_sanity.cpp | 219 ++++++++++++++++++++++++
>  1 file changed, 219 insertions(+)
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp 
> b/src/mesa/main/tests/dispatch_sanity.cpp
> index fb2acfbdeea..8b03f5377b3 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -1015,6 +1015,225 @@ const struct function 
> common_desktop_functions_possible[] = {
>     { "glGetQueryBufferObjecti64v", 45, -1 },
>     { "glGetQueryBufferObjectui64v", 45, -1 },
>
> +   /* GL_EXT_direct_state_access - GL 1.0 */
> +   //{ "glMatrixLoadfEXT", 10, -1 },
> +   //{ "glMatrixLoaddEXT", 10, -1 },
> +   //{ "glMatrixMultfEXT", 10, -1 },
> +   //{ "glMatrixMultdEXT", 10, -1 },
> +   //{ "glMatrixLoadIdentityEXT", 10, -1 },
> +   //{ "glMatrixRotatefEXT", 10, -1 },
> +   //{ "glMatrixRotatedEXT", 10, -1 },
> +   //{ "glMatrixScalefEXT", 10, -1 },
> +   //{ "glMatrixScaledEXT", 10, -1 },
> +   //{ "glMatrixTranslatefEXT", 10, -1 },
> +   //{ "glMatrixTranslatedEXT", 10, -1 },
> +   //{ "glMatrixOrthoEXT", 10, -1 },
> +   //{ "glMatrixFrustumEXT", 10, -1 },
> +   //{ "glMatrixPushEXT", 10, -1 },
> +   //{ "glMatrixPopEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 1.1 */
> +   //{ "glClientAttribDefaultEXT", 10, -1 },
> +   //{ "glPushClientAttribDefaultEXT", 10, -1 },
> +   //{ "glTextureParameteriEXT", 10, -1 },
> +   //{ "glTextureParameterivEXT", 10, -1 },
> +   //{ "glTextureParameterfEXT", 10, -1 },
> +   //{ "glTextureParameterfvEXT", 10, -1 },
> +   //{ "glTextureImage1DEXT", 10, -1 },
> +   //{ "glTextureImage2DEXT", 10, -1 },
> +   //{ "glTextureSubImage1DEXT", 10, -1 },
> +   //{ "glTextureSubImage2DEXT", 10, -1 },
> +   //{ "glCopyTextureImage1DEXT", 10, -1 },
> +   //{ "glCopyTextureImage2DEXT", 10, -1 },
> +   //{ "glCopyTextureSubImage1DEXT", 10, -1 },
> +   //{ "glCopyTextureSubImage2DEXT", 10, -1 },
> +   //{ "glGetTextureImageEXT", 10, -1 },
> +   //{ "glGetTextureParameterfvEXT", 10, -1 },
> +   //{ "glGetTextureParameterivEXT", 10, -1 },
> +   //{ "glGetTextureLevelParameterfvEXT", 10, -1 },
> +   //{ "glGetTextureLevelParameterivEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 1.2 */
> +   //{ "glTextureImage3DEXT", 10, -1 },
> +   //{ "glTextureSubImage3DEXT", 10, -1 },
> +   //{ "glCopyTextureSubImage3DEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 1.2.1 */
> +   //{ "glBindMultiTextureEXT", 10, -1 },
> +   //{ "glMultiTexCoordPointerEXT", 10, -1 },
> +   //{ "glMultiTexEnvfEXT", 10, -1 },
> +   //{ "glMultiTexEnvfvEXT", 10, -1 },
> +   //{ "glMultiTexEnviEXT", 10, -1 },
> +   //{ "glMultiTexEnvivEXT", 10, -1 },
> +   //{ "glMultiTexGenEXT", 10, -1 },
> +   //{ "glMultiTexGenvEXT", 10, -1 },
> +   //{ "glMultiTexGenfEXT", 10, -1 },
> +   //{ "glMultiTexGenfvEXT", 10, -1 },
> +   //{ "glMultiTexGeniEXT", 10, -1 },
> +   //{ "glMultiTexGenivEXT", 10, -1 },
> +   //{ "glGenMultiTexEnvfvEXT", 10, -1 },
> +   //{ "glGenMultiTexEnvivEXT", 10, -1 },
> +   //{ "glGenMultiTexGenvEXT", 10, -1 },
> +   //{ "glGenMultiTexGenfvEXT", 10, -1 },
> +   //{ "glGenMultiTexGenivEXT", 10, -1 },
> +   //{ "glMultiTexParameterfEXT", 10, -1 },
> +   //{ "glMultiTexParameterfvEXT", 10, -1 },
> +   //{ "glMultiTexParameteriEXT", 10, -1 },
> +   //{ "glMultiTexParameterivEXT", 10, -1 },
> +   //{ "glMultiTexImage1DEXT", 10, -1 },
> +   //{ "glMultiTexImage2DEXT", 10, -1 },
> +   //{ "glMultiTexSubImage1DEXT", 10, -1 },
> +   //{ "glMultiTexSubImage2DEXT", 10, -1 },
> +   //{ "glCopyMultiTexImage1DEXT", 10, -1 },
> +   //{ "glCopyMultiTexImage2DEXT", 10, -1 },
> +   //{ "glCopyMultiTexSubImage1DEXT", 10, -1 },
> +   //{ "glCopyMultiTexSubImage2DEXT", 10, -1 },
> +   //{ "glGetMultiTexImageEXT", 10, -1 },
> +   //{ "glGetMultiTexParameterfvEXT", 10, -1 },
> +   //{ "glGetMultiTexParameterivEXT", 10, -1 },
> +   //{ "glGetMultiTexLevelParameterfvEXT", 10, -1 },
> +   //{ "glGetMultiTexLevelParameterivEXT", 10, -1 },
> +   //{ "glMultiTexImage3DEXT", 10, -1 },
> +   //{ "glMultiTexSubImage3DEXT", 10, -1 },
> +   //{ "glCopyMultiTexSubImage3DEXT", 10, -1 },
> +   //{ "glEnableClientStateIndexedEXT", 10, -1 },
> +   //{ "glDisableClientStateIndexedEXT", 10, -1 },
> +   //{ "glGetFloatIndexedvEXT", 10, -1 },
> +   //{ "glGetDoubleIndexedvEXT", 10, -1 },
> +   //{ "glGetPointerIndexedvEXT", 10, -1 },
> +   //{ "glEnableIndexedEXT", 10, -1 },
> +   //{ "glDisableIndexedEXT", 10, -1 },
> +   //{ "glIsEnabledIndexedEXT", 10, -1 },
> +   //{ "glGetIntegerIndexedvEXT", 10, -1 },
> +   //{ "glGetBooleanIndexedvEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - ARB_vertex_program */
> +   //{ "glNamedProgramStringEXT", 10, -1 },
> +   //{ "glNamedProgramLocalParameter4dEXT", 10, -1 },
> +   //{ "glNamedProgramLocalParameter4dvEXT", 10, -1 },
> +   //{ "glNamedProgramLocalParameter4fEXT", 10, -1 },
> +   //{ "glNamedProgramLocalParameter4fvEXT", 10, -1 },
> +   //{ "glGetNamedProgramLocalParameter4dvEXT", 10, -1 },
> +   //{ "glGetNamedProgramLocalParameter4fvEXT", 10, -1 },
> +   //{ "glGetNamedProgramivEXT", 10, -1 },
> +   //{ "glGetNamedProgramStringEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 1.3 */
> +   //{ "glCompressedTextureImage1DEXT", 10, -1 },
> +   //{ "glCompressedTextureImage2DEXT", 10, -1 },
> +   //{ "glCompressedTextureImage3DEXT", 10, -1 },
> +   //{ "glCompressedTextureSubImage1DEXT", 10, -1 },
> +   //{ "glCompressedTextureSubImage2DEXT", 10, -1 },
> +   //{ "glCompressedTextureSubImage3DEXT", 10, -1 },
> +   //{ "glGetCompressedTextureImageEXT", 10, -1 },
> +   //{ "glCompressedMultiTexImage1DEXT", 10, -1 },
> +   //{ "glCompressedMultiTexImage2DEXT", 10, -1 },
> +   //{ "glCompressedMultiTexImage3DEXT", 10, -1 },
> +   //{ "glCompressedMultiTexSubImage1DEXT", 10, -1 },
> +   //{ "glCompressedMultiTexSubImage2DEXT", 10, -1 },
> +   //{ "glCompressedMultiTexSubImage3DEXT", 10, -1 },
> +   //{ "glGetCompressedMultiTexImageEXT", 10, -1 },
> +   //{ "glMatrixLoadTransposefEXT", 10, -1 },
> +   //{ "glMatrixLoadTransposedEXT", 10, -1 },
> +   //{ "glMatrixMultTransposefEXT", 10, -1 },
> +   //{ "glMatrixMultTransposedEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 1.5 */
> +   //{ "glNamedBufferDataEXT", 10, -1 },
> +   //{ "glNamedBufferSubDataEXT", 10, -1 },
> +   //{ "glMapNamedBufferEXT", 10, -1 },
> +   //{ "glUnmapNamedBufferEXT", 10, -1 },
> +   //{ "glGetNamedBufferParameterivEXT", 10, -1 },
> +   //{ "glGetNamedBufferPointervEXT", 10, -1 },
> +   //{ "glGetNamedBufferSubDataEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 2.0 */
> +   //{ "glProgramUniform1iEXT", 10, -1 },
> +   //{ "glProgramUniform1ivEXT", 10, -1 },
> +   //{ "glProgramUniform1fEXT", 10, -1 },
> +   //{ "glProgramUniform1fvEXT", 10, -1 },
> +   //{ "glProgramUniform2iEXT", 10, -1 },
> +   //{ "glProgramUniform2ivEXT", 10, -1 },
> +   //{ "glProgramUniform2fEXT", 10, -1 },
> +   //{ "glProgramUniform2fvEXT", 10, -1 },
> +   //{ "glProgramUniform3iEXT", 10, -1 },
> +   //{ "glProgramUniform3ivEXT", 10, -1 },
> +   //{ "glProgramUniform3fEXT", 10, -1 },
> +   //{ "glProgramUniform3fvEXT", 10, -1 },
> +   //{ "glProgramUniform4iEXT", 10, -1 },
> +   //{ "glProgramUniform4ivEXT", 10, -1 },
> +   //{ "glProgramUniform4fEXT", 10, -1 },
> +   //{ "glProgramUniform4fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix2fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix3fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix4fvEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 2.1 */
> +   //{ "glProgramUniformMatrix2x3fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix3x2fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix2x4fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix4x2fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix3x4fvEXT", 10, -1 },
> +   //{ "glProgramUniformMatrix4x3fvEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - EXT_texture_buffer_object */
> +   //{ "glTextureBufferEXT", 10, -1 },
> +   //{ "glMultiTexBufferEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - EXT_texture_integer */
> +   //{ "glTextureParameterIivEXT", 10, -1 },
> +   //{ "glTextureParameterIuivEXT", 10, -1 },
> +   //{ "glGetTextureParameterIivEXT", 10, -1 },
> +   //{ "glGetTextureParameterIuivEXT", 10, -1 },
> +   //{ "glMultiTexParameterIivEXT", 10, -1 },
> +   //{ "glMultiTexParameterIuivEXT", 10, -1 },
> +   //{ "glGetMultiTexParameterIivEXT", 10, -1 },
> +   //{ "glGetMultiTexParameterIuivEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - EXT_gpu_shader4 */
> +   //{ "glProgramUniform1uiEXT", 10, -1 },
> +   //{ "glProgramUniform1uivEXT", 10, -1 },
> +   //{ "glProgramUniform2uiEXT", 10, -1 },
> +   //{ "glProgramUniform2uivEXT", 10, -1 },
> +   //{ "glProgramUniform3uiEXT", 10, -1 },
> +   //{ "glProgramUniform3uivEXT", 10, -1 },
> +   //{ "glProgramUniform4uiEXT", 10, -1 },
> +   //{ "glProgramUniform4uivEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - EXT_gpu_program_parameters */
> +   //{ "glNamedProgramLocalParameters4fvEXT", 10, -1 },
> +   /* GL_EXT_direct_state_access - GL 3.0 */
> +   //{ "glEnableClientStateiEXT", 10, -1 },
> +   //{ "glDisableClientStatei", 10, -1 },
> +   //{ "glGetFloati_vEXT", 10, -1 },
> +   //{ "glGetDoublei_vEXT", 10, -1 },
> +   //{ "glGetPointeri_vEXT", 10, -1 },
> +   //{ "glNamedRenderbufferStorageEXT", 10, -1 },
> +   //{ "glGetNamedRenderbufferParameterivEXT", 10, -1 },
> +   //{ "glNamedRenderbufferStorageMultisampleEXT", 10, -1 },
> +   //{ "glCheckNamedFramebufferStatusEXT", 10, -1 },
> +   //{ "glNamedFramebufferTexture1DEXT", 10, -1 },
> +   //{ "glNamedFramebufferTexture2DEXT", 10, -1 },
> +   //{ "glNamedFramebufferTexture3DEXT", 10, -1 },
> +   //{ "glNamedFramebufferRenderbufferEXT", 10, -1 },
> +   //{ "glGetNamedFramebufferAttachmentParameterivEXT", 10, -1 },
> +   //{ "glGenerateTextureMipmapEXT", 10, -1 },
> +   //{ "glGenerateMultiTexMipmapEXT", 10, -1 },
> +   //{ "glFramebufferDrawBufferEXT", 10, -1 },
> +   //{ "glFramebufferDrawBuffersEXT", 10, -1 },
> +   //{ "glFramebufferReadBufferEXT", 10, -1 },
> +   //{ "glGetFramebufferParameterivEXT", 10, -1 },
> +   //{ "glNamedCopyBufferSubDataEXT", 10, -1 },
> +   //{ "glVertexArrayVertexOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayColorOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayEdgeFlagOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayIndexOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayNormalOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayTexCoordOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayMultiTexCoordOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayFogCoordOffsetEXT", 10, -1 },
> +   //{ "glVertexArraySecondColorOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayVertexAttribOffsetEXT", 10, -1 },
> +   //{ "glVertexArrayVertexAttribIOffsetEXT", 10, -1 },
> +   //{ "glEnableVertexArrayEXT", 10, -1 },
> +   //{ "glDisableVertexArrayEXT", 10, -1 },
> +   //{ "glEnableVertexArrayAttribEXT", 10, -1 },
> +   //{ "glDisableVertexArrayAttribEXT", 10, -1 },
> +   //{ "glGetVertexArrayIntegervEXT", 10, -1 },
> +   //{ "glGetVertexArrayPointervEXT", 10, -1 },
> +   //{ "glGetVertexArrayIntegeri_vEXT", 10, -1 },
> +   //{ "glGetVertexArrayPointeri_vEXT", 10, -1 },
> +   //{ "glMapNamedBufferRangeEXT", 10, -1 },
> +   //{ "glFlushMappedNamedBufferRangeEXT", 10, -1 },
> +
>     /* GL_ARB_internalformat_query */
>     { "glGetInternalformativ", 30, -1 },
>
> --
> 2.17.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to