This extension is huge and this gives us a TODO list of functions
to implement.
---
src/mesa/main/tests/dispatch_sanity.cpp | 219 ++++++++++++++++++++++++
1 file changed, 219 insertions(+)
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp
b/src/mesa/main/tests/dispatch_sanity.cpp
index fb2acfbdeea..8b03f5377b3 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1015,6 +1015,225 @@ const struct function
common_desktop_functions_possible[] = {
{ "glGetQueryBufferObjecti64v", 45, -1 },
{ "glGetQueryBufferObjectui64v", 45, -1 },
+ /* GL_EXT_direct_state_access - GL 1.0 */
+ //{ "glMatrixLoadfEXT", 10, -1 },
+ //{ "glMatrixLoaddEXT", 10, -1 },
+ //{ "glMatrixMultfEXT", 10, -1 },
+ //{ "glMatrixMultdEXT", 10, -1 },
+ //{ "glMatrixLoadIdentityEXT", 10, -1 },
+ //{ "glMatrixRotatefEXT", 10, -1 },
+ //{ "glMatrixRotatedEXT", 10, -1 },
+ //{ "glMatrixScalefEXT", 10, -1 },
+ //{ "glMatrixScaledEXT", 10, -1 },
+ //{ "glMatrixTranslatefEXT", 10, -1 },
+ //{ "glMatrixTranslatedEXT", 10, -1 },
+ //{ "glMatrixOrthoEXT", 10, -1 },
+ //{ "glMatrixFrustumEXT", 10, -1 },
+ //{ "glMatrixPushEXT", 10, -1 },
+ //{ "glMatrixPopEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.1 */
+ //{ "glClientAttribDefaultEXT", 10, -1 },
+ //{ "glPushClientAttribDefaultEXT", 10, -1 },
+ //{ "glTextureParameteriEXT", 10, -1 },
+ //{ "glTextureParameterivEXT", 10, -1 },
+ //{ "glTextureParameterfEXT", 10, -1 },
+ //{ "glTextureParameterfvEXT", 10, -1 },
+ //{ "glTextureImage1DEXT", 10, -1 },
+ //{ "glTextureImage2DEXT", 10, -1 },
+ //{ "glTextureSubImage1DEXT", 10, -1 },
+ //{ "glTextureSubImage2DEXT", 10, -1 },
+ //{ "glCopyTextureImage1DEXT", 10, -1 },
+ //{ "glCopyTextureImage2DEXT", 10, -1 },
+ //{ "glCopyTextureSubImage1DEXT", 10, -1 },
+ //{ "glCopyTextureSubImage2DEXT", 10, -1 },
+ //{ "glGetTextureImageEXT", 10, -1 },
+ //{ "glGetTextureParameterfvEXT", 10, -1 },
+ //{ "glGetTextureParameterivEXT", 10, -1 },
+ //{ "glGetTextureLevelParameterfvEXT", 10, -1 },
+ //{ "glGetTextureLevelParameterivEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.2 */
+ //{ "glTextureImage3DEXT", 10, -1 },
+ //{ "glTextureSubImage3DEXT", 10, -1 },
+ //{ "glCopyTextureSubImage3DEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.2.1 */
+ //{ "glBindMultiTextureEXT", 10, -1 },
+ //{ "glMultiTexCoordPointerEXT", 10, -1 },
+ //{ "glMultiTexEnvfEXT", 10, -1 },
+ //{ "glMultiTexEnvfvEXT", 10, -1 },
+ //{ "glMultiTexEnviEXT", 10, -1 },
+ //{ "glMultiTexEnvivEXT", 10, -1 },
+ //{ "glMultiTexGenEXT", 10, -1 },
+ //{ "glMultiTexGenvEXT", 10, -1 },
+ //{ "glMultiTexGenfEXT", 10, -1 },
+ //{ "glMultiTexGenfvEXT", 10, -1 },
+ //{ "glMultiTexGeniEXT", 10, -1 },
+ //{ "glMultiTexGenivEXT", 10, -1 },
+ //{ "glGenMultiTexEnvfvEXT", 10, -1 },
+ //{ "glGenMultiTexEnvivEXT", 10, -1 },
+ //{ "glGenMultiTexGenvEXT", 10, -1 },
+ //{ "glGenMultiTexGenfvEXT", 10, -1 },
+ //{ "glGenMultiTexGenivEXT", 10, -1 },
+ //{ "glMultiTexParameterfEXT", 10, -1 },
+ //{ "glMultiTexParameterfvEXT", 10, -1 },
+ //{ "glMultiTexParameteriEXT", 10, -1 },
+ //{ "glMultiTexParameterivEXT", 10, -1 },
+ //{ "glMultiTexImage1DEXT", 10, -1 },
+ //{ "glMultiTexImage2DEXT", 10, -1 },
+ //{ "glMultiTexSubImage1DEXT", 10, -1 },
+ //{ "glMultiTexSubImage2DEXT", 10, -1 },
+ //{ "glCopyMultiTexImage1DEXT", 10, -1 },
+ //{ "glCopyMultiTexImage2DEXT", 10, -1 },
+ //{ "glCopyMultiTexSubImage1DEXT", 10, -1 },
+ //{ "glCopyMultiTexSubImage2DEXT", 10, -1 },
+ //{ "glGetMultiTexImageEXT", 10, -1 },
+ //{ "glGetMultiTexParameterfvEXT", 10, -1 },
+ //{ "glGetMultiTexParameterivEXT", 10, -1 },
+ //{ "glGetMultiTexLevelParameterfvEXT", 10, -1 },
+ //{ "glGetMultiTexLevelParameterivEXT", 10, -1 },
+ //{ "glMultiTexImage3DEXT", 10, -1 },
+ //{ "glMultiTexSubImage3DEXT", 10, -1 },
+ //{ "glCopyMultiTexSubImage3DEXT", 10, -1 },
+ //{ "glEnableClientStateIndexedEXT", 10, -1 },
+ //{ "glDisableClientStateIndexedEXT", 10, -1 },
+ //{ "glGetFloatIndexedvEXT", 10, -1 },
+ //{ "glGetDoubleIndexedvEXT", 10, -1 },
+ //{ "glGetPointerIndexedvEXT", 10, -1 },
+ //{ "glEnableIndexedEXT", 10, -1 },
+ //{ "glDisableIndexedEXT", 10, -1 },
+ //{ "glIsEnabledIndexedEXT", 10, -1 },
+ //{ "glGetIntegerIndexedvEXT", 10, -1 },
+ //{ "glGetBooleanIndexedvEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - ARB_vertex_program */
+ //{ "glNamedProgramStringEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4dEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4dvEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4fEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4fvEXT", 10, -1 },
+ //{ "glGetNamedProgramLocalParameter4dvEXT", 10, -1 },
+ //{ "glGetNamedProgramLocalParameter4fvEXT", 10, -1 },
+ //{ "glGetNamedProgramivEXT", 10, -1 },
+ //{ "glGetNamedProgramStringEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.3 */
+ //{ "glCompressedTextureImage1DEXT", 10, -1 },
+ //{ "glCompressedTextureImage2DEXT", 10, -1 },
+ //{ "glCompressedTextureImage3DEXT", 10, -1 },
+ //{ "glCompressedTextureSubImage1DEXT", 10, -1 },
+ //{ "glCompressedTextureSubImage2DEXT", 10, -1 },
+ //{ "glCompressedTextureSubImage3DEXT", 10, -1 },
+ //{ "glGetCompressedTextureImageEXT", 10, -1 },
+ //{ "glCompressedMultiTexImage1DEXT", 10, -1 },
+ //{ "glCompressedMultiTexImage2DEXT", 10, -1 },
+ //{ "glCompressedMultiTexImage3DEXT", 10, -1 },
+ //{ "glCompressedMultiTexSubImage1DEXT", 10, -1 },
+ //{ "glCompressedMultiTexSubImage2DEXT", 10, -1 },
+ //{ "glCompressedMultiTexSubImage3DEXT", 10, -1 },
+ //{ "glGetCompressedMultiTexImageEXT", 10, -1 },
+ //{ "glMatrixLoadTransposefEXT", 10, -1 },
+ //{ "glMatrixLoadTransposedEXT", 10, -1 },
+ //{ "glMatrixMultTransposefEXT", 10, -1 },
+ //{ "glMatrixMultTransposedEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.5 */
+ //{ "glNamedBufferDataEXT", 10, -1 },
+ //{ "glNamedBufferSubDataEXT", 10, -1 },
+ //{ "glMapNamedBufferEXT", 10, -1 },
+ //{ "glUnmapNamedBufferEXT", 10, -1 },
+ //{ "glGetNamedBufferParameterivEXT", 10, -1 },
+ //{ "glGetNamedBufferPointervEXT", 10, -1 },
+ //{ "glGetNamedBufferSubDataEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 2.0 */
+ //{ "glProgramUniform1iEXT", 10, -1 },
+ //{ "glProgramUniform1ivEXT", 10, -1 },
+ //{ "glProgramUniform1fEXT", 10, -1 },
+ //{ "glProgramUniform1fvEXT", 10, -1 },
+ //{ "glProgramUniform2iEXT", 10, -1 },
+ //{ "glProgramUniform2ivEXT", 10, -1 },
+ //{ "glProgramUniform2fEXT", 10, -1 },
+ //{ "glProgramUniform2fvEXT", 10, -1 },
+ //{ "glProgramUniform3iEXT", 10, -1 },
+ //{ "glProgramUniform3ivEXT", 10, -1 },
+ //{ "glProgramUniform3fEXT", 10, -1 },
+ //{ "glProgramUniform3fvEXT", 10, -1 },
+ //{ "glProgramUniform4iEXT", 10, -1 },
+ //{ "glProgramUniform4ivEXT", 10, -1 },
+ //{ "glProgramUniform4fEXT", 10, -1 },
+ //{ "glProgramUniform4fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix2fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix3fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix4fvEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 2.1 */
+ //{ "glProgramUniformMatrix2x3fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix3x2fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix2x4fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix4x2fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix3x4fvEXT", 10, -1 },
+ //{ "glProgramUniformMatrix4x3fvEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_texture_buffer_object */
+ //{ "glTextureBufferEXT", 10, -1 },
+ //{ "glMultiTexBufferEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_texture_integer */
+ //{ "glTextureParameterIivEXT", 10, -1 },
+ //{ "glTextureParameterIuivEXT", 10, -1 },
+ //{ "glGetTextureParameterIivEXT", 10, -1 },
+ //{ "glGetTextureParameterIuivEXT", 10, -1 },
+ //{ "glMultiTexParameterIivEXT", 10, -1 },
+ //{ "glMultiTexParameterIuivEXT", 10, -1 },
+ //{ "glGetMultiTexParameterIivEXT", 10, -1 },
+ //{ "glGetMultiTexParameterIuivEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_gpu_shader4 */
+ //{ "glProgramUniform1uiEXT", 10, -1 },
+ //{ "glProgramUniform1uivEXT", 10, -1 },
+ //{ "glProgramUniform2uiEXT", 10, -1 },
+ //{ "glProgramUniform2uivEXT", 10, -1 },
+ //{ "glProgramUniform3uiEXT", 10, -1 },
+ //{ "glProgramUniform3uivEXT", 10, -1 },
+ //{ "glProgramUniform4uiEXT", 10, -1 },
+ //{ "glProgramUniform4uivEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_gpu_program_parameters */
+ //{ "glNamedProgramLocalParameters4fvEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 3.0 */
+ //{ "glEnableClientStateiEXT", 10, -1 },
+ //{ "glDisableClientStatei", 10, -1 },
+ //{ "glGetFloati_vEXT", 10, -1 },
+ //{ "glGetDoublei_vEXT", 10, -1 },
+ //{ "glGetPointeri_vEXT", 10, -1 },
+ //{ "glNamedRenderbufferStorageEXT", 10, -1 },
+ //{ "glGetNamedRenderbufferParameterivEXT", 10, -1 },
+ //{ "glNamedRenderbufferStorageMultisampleEXT", 10, -1 },
+ //{ "glCheckNamedFramebufferStatusEXT", 10, -1 },
+ //{ "glNamedFramebufferTexture1DEXT", 10, -1 },
+ //{ "glNamedFramebufferTexture2DEXT", 10, -1 },
+ //{ "glNamedFramebufferTexture3DEXT", 10, -1 },
+ //{ "glNamedFramebufferRenderbufferEXT", 10, -1 },
+ //{ "glGetNamedFramebufferAttachmentParameterivEXT", 10, -1 },
+ //{ "glGenerateTextureMipmapEXT", 10, -1 },
+ //{ "glGenerateMultiTexMipmapEXT", 10, -1 },
+ //{ "glFramebufferDrawBufferEXT", 10, -1 },
+ //{ "glFramebufferDrawBuffersEXT", 10, -1 },
+ //{ "glFramebufferReadBufferEXT", 10, -1 },
+ //{ "glGetFramebufferParameterivEXT", 10, -1 },
+ //{ "glNamedCopyBufferSubDataEXT", 10, -1 },
+ //{ "glVertexArrayVertexOffsetEXT", 10, -1 },
+ //{ "glVertexArrayColorOffsetEXT", 10, -1 },
+ //{ "glVertexArrayEdgeFlagOffsetEXT", 10, -1 },
+ //{ "glVertexArrayIndexOffsetEXT", 10, -1 },
+ //{ "glVertexArrayNormalOffsetEXT", 10, -1 },
+ //{ "glVertexArrayTexCoordOffsetEXT", 10, -1 },
+ //{ "glVertexArrayMultiTexCoordOffsetEXT", 10, -1 },
+ //{ "glVertexArrayFogCoordOffsetEXT", 10, -1 },
+ //{ "glVertexArraySecondColorOffsetEXT", 10, -1 },
+ //{ "glVertexArrayVertexAttribOffsetEXT", 10, -1 },
+ //{ "glVertexArrayVertexAttribIOffsetEXT", 10, -1 },
+ //{ "glEnableVertexArrayEXT", 10, -1 },
+ //{ "glDisableVertexArrayEXT", 10, -1 },
+ //{ "glEnableVertexArrayAttribEXT", 10, -1 },
+ //{ "glDisableVertexArrayAttribEXT", 10, -1 },
+ //{ "glGetVertexArrayIntegervEXT", 10, -1 },
+ //{ "glGetVertexArrayPointervEXT", 10, -1 },
+ //{ "glGetVertexArrayIntegeri_vEXT", 10, -1 },
+ //{ "glGetVertexArrayPointeri_vEXT", 10, -1 },
+ //{ "glMapNamedBufferRangeEXT", 10, -1 },
+ //{ "glFlushMappedNamedBufferRangeEXT", 10, -1 },
+
/* GL_ARB_internalformat_query */
{ "glGetInternalformativ", 30, -1 },