On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
extensions in a buffer that's too small for modern systems. This usually
leads to a crash when MESA_EXTENSION_MAX_YEAR is not set, but what the
creator of this commit didn't know is that some id3 games (the more
"recent" ones) don't crash, they just truncate the string. As a result
of this commit, these games can't detect some extensions and therefore
don't work properly.

It sounds like the problem is still that MESA_EXTENSION_MAX_YEAR is not
set, so why not just set it?  Doesn't that fix the problem?

There is no driconfig option for this currently. Personally I'd rather just sort the extensions (even if it was only for 32bit builds of Mesa) rather than adding a bunch of code and extra entry's into driconfig.

Or are you saying you would prefer we do nothing and people should use MESA_EXTENSION_MAX_YEAR be required to use?


I discovered this while trying to figure out why dynamic lights in Star
Trek Voyager Elite Force (2000) suddenly broke with Mesa 18. I discussed
this with Ronald Scheidegger, who's been very helpful and helped me
figure out what was going on.

Personally, I see nothing wrong with reverting this commit and keeping
the extensions sorted by year, it doesn't impact performance and it
doesn't break anything modern. What do you think about it?


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