On 2018-09-07 9:01 p.m., Marek Olšák wrote:
> On Fri, Sep 7, 2018 at 11:04 AM, Michel Dänzer <mic...@daenzer.net> wrote:
>> On 2018-09-07 4:31 p.m., Marek Olšák wrote:
>>> On Fri, Sep 7, 2018, 4:34 AM Michel Dänzer <mic...@daenzer.net> wrote:
>>>> On 2018-09-06 10:56 p.m., Axel Davy wrote:
>>>>
>>>>> I fear if we begin to do the work manually, there won't be interest to
>>>>> do that in the kernel,
>>>>> and thus all applications will need to include such core pinning code to
>>>>> have good performance when
>>>>> multithreaded.
>>>>
>>>> I'm also a bit worried that this solution could result in multiple
>>>> processes contending for the same set of CPU cores, while other cores
>>>> might be underused, which could result in worse overall system performance.
>>>
>>> Any suggestion how to choose the ccx such that processes end up on a
>>> different one?
>>
>> One thing you could do is use a random initial offset. That should at
>> least avoid e.g. most applications using the same toolkit (which may do
>> OpenGL calls, even if the application itself doesn't) choosing the same one.
> 
> I'll update the helper function to choose the initial CCX with
> (os_time_get_nano() % num_L3_caches). That should be random.

Why not use an RNG API for getting a random number?


>> In the worst case, all processes using OpenGL (or at least their OpenGL
>> related threads, but that usually includes the main thread) could end up
>> restricted to the same 4 cores, leaving up to 28 cores underused.
> 
> 4C/4T used to be a standard and certainly enough for gaming. 4C/8T
> used to be luxury before Ryzen, which is now the CCX. We should be
> fine with 4 cores.

Sounds like "640K of memory ought to be enough for anybody"...


Anyway, per reports on IRC, the core pinning can hurt even individual
applications, e.g. blender. I like your idea of a driconf option, but it
should be disabled by default, and only enabled for apps where it's
known safe and beneficial in practice.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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