On Tue, Aug 28, 2018 at 1:23 PM Rogovin, Kevin <kevin.rogo...@intel.com> wrote:
> Hi, > > > Having the same underlying compiler intrinsic and having the same > behavior > > are not the same thing. The INTEL extension allows strictly more > > functionality than the ARB extension so it needs even more testing. In > > particular, it allows you to do the barrier in non-uniform control-flow > > which is a very different thing than at the top of a shader like is > allowed > > by ARB_fragment_shader_interlock. I expect the INTEL extension to need > > substantially more testing than the ARB one. > > Just an FYI: the Mesa implementation for the ARB (and thus NV) extension > accept shaders where the begin function takes place inside of control flow > actually. > Is that tested?
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