I really only skimmed over patch 9. But everything seemed ok so for the series:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 08/08/18 15:42, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

---
  docs/relnotes/18.3.0.html              | 1 +
  src/mesa/state_tracker/st_extensions.c | 1 +
  2 files changed, 2 insertions(+)

diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index 6274c9147a1..905104a27af 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -45,20 +45,21 @@ TBD.
<h2>New features</h2> <p>
  Note: some of the new features are only available with certain drivers.
  </p>
<ul>
  <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
+<li>GL_EXT_gpu_shader4 on nv50, nvc0, r600, radeonsi.</li>
  <li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
  </ul>
<h2>Bug fixes</h2> <ul>
  <li>TBD</li>
  </ul>
<h2>Changes</h2>
diff --git a/src/mesa/state_tracker/st_extensions.c 
b/src/mesa/state_tracker/st_extensions.c
index 1c01495e937..3a3f59356c6 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1017,20 +1017,21 @@ void st_init_extensions(struct pipe_screen *screen,
        extensions->ARB_conservative_depth = GL_TRUE;
        extensions->ARB_shading_language_packing = GL_TRUE;
        extensions->OES_depth_texture_cube_map = GL_TRUE;
        extensions->ARB_shading_language_420pack = GL_TRUE;
        extensions->ARB_texture_query_levels = GL_TRUE;
if (!options->disable_shader_bit_encoding) {
           extensions->ARB_shader_bit_encoding = GL_TRUE;
        }
+ extensions->EXT_gpu_shader4 = GL_TRUE;
        extensions->EXT_shader_integer_mix = GL_TRUE;
        extensions->ARB_arrays_of_arrays = GL_TRUE;
        extensions->MESA_shader_integer_functions = GL_TRUE;
     } else {
        /* Optional integer support for GLSL 1.2. */
        if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                     PIPE_SHADER_CAP_INTEGERS) &&
            screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                     PIPE_SHADER_CAP_INTEGERS)) {
           consts->NativeIntegers = GL_TRUE;

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to