From: Chris Forbes <chr...@ijw.co.nz> --- src/compiler/glsl/builtin_types.cpp | 32 ++++++++++++++++++ src/compiler/glsl/glsl_lexer.ll | 50 ++++++++++++++--------------- 2 files changed, 57 insertions(+), 25 deletions(-)
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp index 7a01cb48bc8..2e141447252 100644 --- a/src/compiler/glsl/builtin_types.cpp +++ b/src/compiler/glsl/builtin_types.cpp @@ -317,20 +317,52 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::sampler2DMSArray_type); add_type(symbols, glsl_type::isampler2DMSArray_type); add_type(symbols, glsl_type::usampler2DMSArray_type); } if (state->ARB_texture_rectangle_enable) { add_type(symbols, glsl_type::sampler2DRect_type); add_type(symbols, glsl_type::sampler2DRectShadow_type); } + if (state->EXT_gpu_shader4_enable) { + add_type(symbols, glsl_type::uint_type); + add_type(symbols, glsl_type::uvec2_type); + add_type(symbols, glsl_type::uvec3_type); + add_type(symbols, glsl_type::uvec4_type); + + add_type(symbols, glsl_type::sampler1DArray_type); + add_type(symbols, glsl_type::sampler2DArray_type); + add_type(symbols, glsl_type::sampler1DArrayShadow_type); + add_type(symbols, glsl_type::sampler2DArrayShadow_type); + add_type(symbols, glsl_type::samplerCubeShadow_type); + add_type(symbols, glsl_type::samplerBuffer_type); + + add_type(symbols, glsl_type::isampler1D_type); + add_type(symbols, glsl_type::isampler2D_type); + add_type(symbols, glsl_type::isampler3D_type); + add_type(symbols, glsl_type::isamplerCube_type); + add_type(symbols, glsl_type::isampler2DRect_type); + add_type(symbols, glsl_type::isampler1DArray_type); + add_type(symbols, glsl_type::isampler2DArray_type); + add_type(symbols, glsl_type::isamplerBuffer_type); + + add_type(symbols, glsl_type::usampler1D_type); + add_type(symbols, glsl_type::usampler2D_type); + add_type(symbols, glsl_type::usampler3D_type); + add_type(symbols, glsl_type::usamplerCube_type); + add_type(symbols, glsl_type::usampler2DRect_type); + add_type(symbols, glsl_type::usampler1DArray_type); + add_type(symbols, glsl_type::usampler2DArray_type); + add_type(symbols, glsl_type::usamplerBuffer_type); + } + if (state->EXT_texture_array_enable) { add_type(symbols, glsl_type::sampler1DArray_type); add_type(symbols, glsl_type::sampler2DArray_type); add_type(symbols, glsl_type::sampler1DArrayShadow_type); add_type(symbols, glsl_type::sampler2DArrayShadow_type); } if (state->OES_EGL_image_external_enable || state->OES_EGL_image_external_essl3_enable) { add_type(symbols, glsl_type::samplerExternalOES_type); diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll index 65c5b414a2d..67c33d6f1c9 100644 --- a/src/compiler/glsl/glsl_lexer.ll +++ b/src/compiler/glsl/glsl_lexer.ll @@ -347,23 +347,23 @@ for return FOR; if return IF; discard return DISCARD; return return RETURN; bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; } bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; } bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; } ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; } ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; } ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; } -uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type); -uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type); -uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type); +uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type); +uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type); +uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type); vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; } vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; } vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; } mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; } mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; } mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; } mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type); mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type); mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type); mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type); @@ -383,39 +383,39 @@ centroid KEYWORD_WITH_ALT(120, 300, 120, 300, yyextra->EXT_gpu_shader4_enable, C invariant KEYWORD(120, 100, 120, 100, INVARIANT); flat KEYWORD_WITH_ALT(130, 100, 130, 300, yyextra->EXT_gpu_shader4_enable, FLAT); smooth KEYWORD(130, 300, 130, 300, SMOOTH); noperspective KEYWORD_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, NOPERSPECTIVE); patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH); sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type); sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; } sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; } samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; } -sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type); -sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type); +sampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArray_type); +sampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArray_type); sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type); sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; } -samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type); -sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type); -sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type); -isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type); -isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type); -isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type); -isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type); -isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type); -isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type); -usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type); -usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type); -usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type); -usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type); -usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type); -usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type); +samplerCubeShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::samplerCubeShadow_type); +sampler1DArrayShadow TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArrayShadow_type); +sampler2DArrayShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArrayShadow_type); +isampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1D_type); +isampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2D_type); +isampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler3D_type); +isamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerCube_type); +isampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1DArray_type); +isampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DArray_type); +usampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1D_type); +usampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2D_type); +usampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler3D_type); +usamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerCube_type); +usampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1DArray_type); +usampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DArray_type); /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */ /* these are reserved but not defined in GLSL 3.00 */ /* [iu]sampler2DMS are defined in GLSL ES 3.10 */ sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type); isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type); usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type); sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type); isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type); usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type); @@ -640,29 +640,29 @@ lowp KEYWORD(120, 100, 130, 100, LOWP); mediump KEYWORD(120, 100, 130, 100, MEDIUMP); highp KEYWORD(120, 100, 130, 100, HIGHP); precision KEYWORD(120, 100, 130, 100, PRECISION); /* Additional reserved words in GLSL 1.30. */ case KEYWORD(130, 300, 130, 300, CASE); common KEYWORD(130, 300, 0, 0, COMMON); partition KEYWORD(130, 300, 0, 0, PARTITION); active KEYWORD(130, 300, 0, 0, ACTIVE); superp KEYWORD(130, 100, 0, 0, SUPERP); -samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type); +samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::samplerBuffer_type); filter KEYWORD(130, 300, 0, 0, FILTER); row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR); /* Additional reserved words in GLSL 1.40 */ -isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type); -usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type); -isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type); -usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type); +isampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DRect_type); +usampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DRect_type); +isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerBuffer_type); +usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerBuffer_type); /* Additional reserved words in GLSL ES 3.00 */ resource KEYWORD(420, 300, 0, 0, RESOURCE); sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE); subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE); /* Additional words for ARB_gpu_shader_int64 */ int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type); i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type); i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type); -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev