On 24/07/18 14:24, Marek Olšák wrote:
On Mon, Jul 23, 2018 at 11:33 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote:
On 24/07/18 11:15, Marek Olšák wrote:
On Fri, Jul 20, 2018 at 12:53 AM, Dave Airlie <airl...@gmail.com> wrote:
On 20 July 2018 at 13:12, Marek Olšák <mar...@gmail.com> wrote:
From: Marek Olšák <marek.ol...@amd.com>
To make dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
finish sooner on the older CPUs. (otherwise it gets killed and we fail
the test)
I think this is possibly a bad idea, since it's clear LLVM has some
pathalogical
behaviour the AMDGPU backend for this shader and we are just papering
over it.
A quick dig into LLVM shows horrible misuse of a SmallVector data
structure
for what ends up having 2000 entries in it.
I'm not going to out right NAK this, but it would be nice to have it
accompanied
by a pointer to an llvm bug against the amdgpu backend for the
pathalogical case.
Even if I comment out the push_back call in LLVM, it's still too slow.
(the dEQP test times out and fails) LLVMCodeGenLevelLess is faster,
but I don't know yet if it's enough for the test.
I hard-coded the second buffer block to column_major rather than row_major
which reduced total run time from 15 -> 9 seconds on my machine. So it seems
temps would definitely help. Proper packing support would also likely help a
little more but not as much.
Can you please describe how temps would help?
I already have :)
https://lists.freedesktop.org/archives/mesa-dev/2018-July/200710.html
Thanks,
Marek
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