Sounds like a major project for someone to fix llvm, doesn't AMD have compiled devs?
Acked-by: Dave Airlie <airl...@gmail.com> Dave. On Thu., 2 Aug. 2018, 04:43 Marek Olšák, <mar...@gmail.com> wrote: > On Mon, Jul 23, 2018 at 11:33 PM, Timothy Arceri <tarc...@itsqueeze.com> > wrote: > > On 24/07/18 11:15, Marek Olšák wrote: > >> > >> On Fri, Jul 20, 2018 at 12:53 AM, Dave Airlie <airl...@gmail.com> > wrote: > >>> > >>> On 20 July 2018 at 13:12, Marek Olšák <mar...@gmail.com> wrote: > >>>> > >>>> From: Marek Olšák <marek.ol...@amd.com> > >>>> > >>>> To make dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 > >>>> finish sooner on the older CPUs. (otherwise it gets killed and we fail > >>>> the test) > >>> > >>> > >>> I think this is possibly a bad idea, since it's clear LLVM has some > >>> pathalogical > >>> behaviour the AMDGPU backend for this shader and we are just papering > >>> over it. > >>> > >>> A quick dig into LLVM shows horrible misuse of a SmallVector data > >>> structure > >>> for what ends up having 2000 entries in it. > >>> > >>> I'm not going to out right NAK this, but it would be nice to have it > >>> accompanied > >>> by a pointer to an llvm bug against the amdgpu backend for the > >>> pathalogical case. > >> > >> > >> Even if I comment out the push_back call in LLVM, it's still too slow. > >> (the dEQP test times out and fails) LLVMCodeGenLevelLess is faster, > >> but I don't know yet if it's enough for the test. > > > > > > I hard-coded the second buffer block to column_major rather than > row_major > > which reduced total run time from 15 -> 9 seconds on my machine. So it > seems > > temps would definitely help. Proper packing support would also likely > help a > > little more but not as much. > > 15 -> 9 is not enough. We need to decrease the compile time by 60% or more. > > For Dave: Commenting out the "push_back" call in LLVM is also not enough. > > Only LLVMCodeGenLevelLess gives the desired improvement (~60%), though > the test is dangerously close to timing out and getting killed. > LLVMCodeGenLevelNone is fastest, but the bytecode is horrible (live > variables between blocks are always spilled). > > If there is no straightforward way to improve compile times (I think > there isn't), I'll have to push this. > > Marek >
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