This should already be handled by nir_gather_info. Is there some reason
why we need to do it here as well?
On July 20, 2018 08:09:26 Alejandro Piñeiro <apinhe...@igalia.com> wrote:
From: Neil Roberts <nrobe...@igalia.com>
Whenever SpvOpEndPrimitive or SpvOpEndStreamPrimitive is encountered
it now sets uses_end_primitive to true. This reflects the code in
validate_geometry_shader_emissions for GLSL.
---
src/compiler/spirv/spirv_to_nir.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/spirv/spirv_to_nir.c
b/src/compiler/spirv/spirv_to_nir.c
index 238298a8340..4d297e60b60 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -3208,6 +3208,7 @@ vtn_handle_barrier(struct vtn_builder *b, SpvOp opcode,
case SpvOpEndPrimitive:
case SpvOpEndStreamPrimitive:
intrinsic_op = nir_intrinsic_end_primitive;
+ b->shader->info.gs.uses_end_primitive = true;
break;
default:
unreachable("Invalid opcode");
--
2.14.1
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